activity
20212026
most citedVR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points

25 citations · 63 across the 15 of their papers we have counts for

collaborators

17 papers

cs.CV2026

Compact Neural Appearance Models for Efficient Gaussian Splatting

Florian Hahlbohm, Jorge Condor, Linus Franke +2

Explicit primitive-based radiance fields such as 3D Gaussian Splatting typically model view-dependent appearance using low-order spherical harmonics (SH). Although efficient to eva…

cs.CV2026

Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency

Andreas Meuleman, Linus Franke, Boris Zhestiankin +2

3D Gaussian Splatting (3DGS) has become the method of choice for reconstructing and real-time rendering of captured scenes. To capture a scene with good visual quality, continuous…

cs.GR2026

Lighting-Consistent Object Transfer Across Radiance Fields

Nicolás Violante, George Kopanas, Linus Franke +2

3D Gaussian Splatting (3DGS) is widely used to capture and render real scenes. Compositing objects from one capture into another has applications in many domains, such as VFX, arch…

cs.IT2026

Exploiting the Degrees of Freedom: Multi-Dimensional Spatially-Coupled Codes Based on Gradient Descent

Ata Tanrıkulu, Mete Yıldırım, Ahmed Hareedy

Spatially-coupled (SC) codes are a class of low-density parity-check (LDPC) codes that is gaining increasing attention. Multi-dimensional (MD) SC codes are constructed by connectin…

cs.CV2026★ 1 cited

Faster-GS: Analyzing and Improving Gaussian Splatting Optimization

Florian Hahlbohm, Linus Franke, Martin Eisemann +1

Recent advances in 3D Gaussian Splatting (3DGS) have focused on accelerating optimization while preserving reconstruction quality. However, many proposed methods entangle implement…

cs.CV2025

SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting

Svenja Strobel, Matthias Innmann, Bernhard Egger +2

LiDAR-captured point clouds are often considered the gold standard in active 3D reconstruction. While their accuracy is exceptional in flat regions, the capturing is susceptible to…

cs.CV2025

Towards Integrating Multi-Spectral Imaging with Gaussian Splatting

Josef Grün, Lukas Meyer, Maximilian Weiherer +3

We present a study of how to integrate color (RGB) and multi-spectral imagery (red, green, red-edge, and near-infrared) into the 3D Gaussian Splatting (3DGS) framework, a state-of-…

cs.GR2025

A Bag of Tricks for Efficient Implicit Neural Point Clouds

Florian Hahlbohm, Linus Franke, Leon Overkämping +4

Implicit Neural Point Cloud (INPC) is a recent hybrid representation that combines the expressiveness of neural fields with the efficiency of point-based rendering, achieving state…

cs.GR2025

Multi-Spectral Gaussian Splatting with Neural Color Representation

Lukas Meyer, Josef Grün, Maximilian Weiherer +3

We present MS-Splatting -- a multi-spectral 3D Gaussian Splatting (3DGS) framework that is able to generate multi-view consistent novel views from images of multiple, independent c…

cs.CV2024★ 25 cited

VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points

Linus Franke, Laura Fink, Marc Stamminger

Recent advances in novel view synthesis have demonstrated impressive results in fast photorealistic scene rendering through differentiable point rendering, either via Gaussian Spla…

cs.GR2024★ 1 cited

Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency

Florian Hahlbohm, Fabian Friederichs, Tim Weyrich +6

3D Gaussian Splats (3DGS) have proven a versatile rendering primitive, both for inverse rendering as well as real-time exploration of scenes. In these applications, coherence acros…

cs.CV2024

Refinement of Monocular Depth Maps via Multi-View Differentiable Rendering

Laura Fink, Linus Franke, Bernhard Egger +2

Accurate depth estimation is at the core of many applications in computer graphics, vision, and robotics. Current state-of-the-art monocular depth estimators, trained on extensive…

cs.CV2024

INPC: Implicit Neural Point Clouds for Radiance Field Rendering

Florian Hahlbohm, Linus Franke, Moritz Kappel +4

We introduce a new approach for reconstruction and novel view synthesis of unbounded real-world scenes. In contrast to previous methods using either volumetric fields, grid-based m…

cs.CV2024

TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering

Linus Franke, Darius Rückert, Laura Fink +1

Point-based radiance field rendering has demonstrated impressive results for novel view synthesis, offering a compelling blend of rendering quality and computational efficiency. Ho…

cs.CV2023★ 5 cited

LiveNVS: Neural View Synthesis on Live RGB-D Streams

Laura Fink, Darius Rückert, Linus Franke +2

Existing real-time RGB-D reconstruction approaches, like Kinect Fusion, lack real-time photo-realistic visualization. This is due to noisy, oversmoothed or incomplete geometry and…

cs.CV2023★ 9 cited

VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Rendering

Linus Franke, Darius Rückert, Laura Fink +2

In the last few years, deep neural networks opened the doors for big advances in novel view synthesis. Many of these approaches are based on a (coarse) proxy geometry obtained by s…

cs.CV2021★ 22 cited

ADOP: Approximate Differentiable One-Pixel Point Rendering

Darius Rückert, Linus Franke, Marc Stamminger

In this paper we present ADOP, a novel point-based, differentiable neural rendering pipeline. Like other neural renderers, our system takes as input calibrated camera images and a…