activity
20192026
most citedVR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points

25 citations · 39 across the 7 of their papers we have counts for

collaborators

7 papers

cs.IT2026

Exploiting the Degrees of Freedom: Multi-Dimensional Spatially-Coupled Codes Based on Gradient Descent

Ata Tanrıkulu, Mete Yıldırım, Ahmed Hareedy

Spatially-coupled (SC) codes are a class of low-density parity-check (LDPC) codes that is gaining increasing attention. Multi-dimensional (MD) SC codes are constructed by connectin…

cs.CV2024★ 25 cited

VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points

Linus Franke, Laura Fink, Marc Stamminger

Recent advances in novel view synthesis have demonstrated impressive results in fast photorealistic scene rendering through differentiable point rendering, either via Gaussian Spla…

cs.CV2024

Refinement of Monocular Depth Maps via Multi-View Differentiable Rendering

Laura Fink, Linus Franke, Bernhard Egger +2

Accurate depth estimation is at the core of many applications in computer graphics, vision, and robotics. Current state-of-the-art monocular depth estimators, trained on extensive…

cs.CV2024

TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering

Linus Franke, Darius Rückert, Laura Fink +1

Point-based radiance field rendering has demonstrated impressive results for novel view synthesis, offering a compelling blend of rendering quality and computational efficiency. Ho…

cs.CV2023★ 5 cited

LiveNVS: Neural View Synthesis on Live RGB-D Streams

Laura Fink, Darius Rückert, Linus Franke +2

Existing real-time RGB-D reconstruction approaches, like Kinect Fusion, lack real-time photo-realistic visualization. This is due to noisy, oversmoothed or incomplete geometry and…

cs.CV2023★ 9 cited

VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Rendering

Linus Franke, Darius Rückert, Laura Fink +2

In the last few years, deep neural networks opened the doors for big advances in novel view synthesis. Many of these approaches are based on a (coarse) proxy geometry obtained by s…

cs.CV2019

LumiPath -- Towards Real-time Physically-based Rendering on Embedded Devices

Laura Fink, Sing Chun Lee, Jie Ying Wu +6

With the increasing computational power of today's workstations, real-time physically-based rendering is within reach, rapidly gaining attention across a variety of domains. These…