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most citedSpace-time 2D Gaussian Splatting for Accurate Surface Reconstruction under Complex Dynamic Scenes

1 citations · 2 across the 7 of their papers we have counts for

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cs.CV2026

SparseWorld: Enhancing End-to-End Autonomous Driving via World Models with Sparse Scene Representation

Ruoyu Wang, Jingke Wang, Yukai Ma +5

Recently, world models have made significant progress in enhancing end-to-end driving systems through both future situation forecasting and improved scene understanding. However, e…

cs.CV2026

Reinforcing Few-step Generators via Reward-Tilted Distribution Matching

Yushi Huang, Xiangxin Zhou, Ruoyu Wang +3

Recent advances in few-step diffusion distillation have enabled efficient image generation, yet aligning these models with human preferences remains challenging. We propose Reward-…

cs.CV2025

LongSplat: Online Generalizable 3D Gaussian Splatting from Long Sequence Images

Guichen Huang, Ruoyu Wang, Xiangjun Gao +4

3D Gaussian Splatting achieves high-fidelity novel view synthesis, but its application to online long-sequence scenarios is still limited. Existing methods either rely on slow per-…

cs.CV2025

Recollection from Pensieve: Novel View Synthesis via Learning from Uncalibrated Videos

Ruoyu Wang, Yi Ma, Shenghua Gao

Currently almost all state-of-the-art novel view synthesis and reconstruction models rely on calibrated cameras or additional geometric priors for training. These prerequisites sig…

cs.CV20251 cited

Seeing from Another Perspective: Evaluating Multi-View Understanding in MLLMs

Chun-Hsiao Yeh, Chenyu Wang, Shengbang Tong +7

Multi-view understanding, the ability to reconcile visual information across diverse viewpoints for effective navigation, manipulation, and 3D scene comprehension, is a fundamental…

cs.CV20241 cited

Space-time 2D Gaussian Splatting for Accurate Surface Reconstruction under Complex Dynamic Scenes

Shuo Wang, Binbin Huang, Ruoyu Wang +1

Previous surface reconstruction methods either suffer from low geometric accuracy or lengthy training times when dealing with real-world complex dynamic scenes involving multi-pers…