6 papers · 1 filter
Controllable Text-to-Motion Generation via Modular Body-Part Phase Control
Minyue Dai, Ke Fan, Anyi Rao +2
Text-to-motion (T2M) generation is becoming a practical tool for animation and interactive avatars. However, modifying specific body parts while maintaining overall motion coherenc…
RoomTex: Texturing Compositional Indoor Scenes via Iterative Inpainting
Qi Wang, Ruijie Lu, Xudong Xu +5
The advancement of diffusion models has pushed the boundary of text-to-3D object generation. While it is straightforward to composite objects into a scene with reasonable geometry,…
PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarios
Jingbo Wang, Zhengyi Luo, Ye Yuan +2
We address the challenge of content diversity and controllability in pedestrian simulation for driving scenarios. Recent pedestrian animation frameworks have a significant limitati…
TELA: Text to Layer-wise 3D Clothed Human Generation
Junting Dong, Qi Fang, Zehuan Huang +4
This paper addresses the task of 3D clothed human generation from textural descriptions. Previous works usually encode the human body and clothes as a holistic model and generate t…
SemGrasp: Semantic Grasp Generation via Language Aligned Discretization
Kailin Li, Jingbo Wang, Lixin Yang +2
Generating natural human grasps necessitates consideration of not just object geometry but also semantic information. Solely depending on object shape for grasp generation confines…
MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model
Wenxun Dai, Ling-Hao Chen, Jingbo Wang +3
This work introduces MotionLCM, extending controllable motion generation to a real-time level. Existing methods for spatial-temporal control in text-conditioned motion generation s…