2 citations · 3 across the 24 of their papers we have counts for
13 papers · 1 filter
World2Minecraft: Occupancy-Driven Simulated Scenes Construction
Lechao Zhang, Haoran Xu, Jingyu Gong +3
Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limi…
DailyArt: Discovering Articulation from Single Static Images via Latent Dynamics
Hang Zhang, Qijian Tian, Jingyu Gong +4
Articulated objects are essential for embodied AI and world models, yet inferring their kinematics from a single closed-state image remains challenging because crucial motion cues…
S2GS: Streaming Semantic Gaussian Splatting for Online Scene Understanding and Reconstruction
Renhe Zhang, Yuyang Tan, Jingyu Gong +4
Existing offline feed-forward methods for joint scene understanding and reconstruction on long image streams often repeatedly perform global computation over an ever-growing set of…
Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancy
Gong Jingyu, Tong Kunkun, Chen Zhuoran +5
Human motion synthesis in 3D scenes relies heavily on scene comprehension, while current methods focus mainly on scene structure but ignore the semantic understanding. In this pape…
Camera-Aware Cross-View Alignment for Referring 3D Gaussian Splatting Segmentation
Yuwen Tao, Kanglei Zhou, Xin Tan +1
Referring 3D Gaussian Splatting Segmentation (R3DGS) aims to ground free-form language queries in 3D Gaussian fields. However, existing methods rely on single-view pseudo supervisi…
PFDepth: Heterogeneous Pinhole-Fisheye Joint Depth Estimation via Distortion-aware Gaussian-Splatted Volumetric Fusion
Zhiwei Zhang, Ruikai Xu, Weijian Zhang +5
In this paper, we present the first pinhole-fisheye framework for heterogeneous multi-view depth estimation, PFDepth. Our key insight is to exploit the complementary characteristic…