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cs.CV2025
MEGS: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruning
Jiarui Chen, Yikeng Chen, Yingshuang Zou +5
3D Gaussian Splatting (3DGS) has emerged as a dominant novel-view synthesis technique, but its high memory consumption severely limits its applicability on edge devices. A growing…
cs.CV2025
3R-GS: Best Practice in Optimizing Camera Poses Along with 3DGS
Zhisheng Huang, Peng Wang, Jingdong Zhang +3
3D Gaussian Splatting (3DGS) has revolutionized neural rendering with its efficiency and quality, but like many novel view synthesis methods, it heavily depends on accurate camera…