8 citations · 10 across the 5 of their papers we have counts for
5 papers
Esports and expertise: what competitive gaming can teach us about mastery
Ben Boudaoud, Josef Spjut, Joohwan Kim +2
Historically, much research and development in human computer interaction has focused on atomic and generalizable tasks, where task completion time indicates productivity. However,…
The Influence of Variable Frame Timing on First-Person Gaming
Devi Klein, Josef Spjut, Ben Boudaoud +1
Variable frame timing (VFT), or changes in the time intervals between discrete frame images displayed to users, deviates from our traditional conceptualization of frame rate in whi…
Toward Understanding Display Size for FPS Esports Aiming
Josef Spjut, Arjun Madhusudan, Benjamin Watson +3
Gamers use a variety of different display sizes, though for PC gaming in particular, monitors in the 24 to 27 inch size range have become most popular. Particularly popular among m…
The Esports Frontier: Rendering for Competitive Games
Josef Spjut, Arjun Madhusudan, Benjamin Watson +2
Real-time graphics is commonly thought of as anything exceeding about 30 fps, where the interactivity of the application becomes fluid enough for high rates of interaction. Inspire…
Mouse Sensitivity Effects in First-Person Targeting Tasks
Ben Boudaoud, Josef Spjut, Joohwan Kim
Despite billions of hours of play and copious discussion online, mouse sensitivity recommendations for first-person targeting tasks vary by a factor of 10x or more and remain an ac…