activity
20222025
most citedEsports and expertise: what competitive gaming can teach us about mastery

8 citations · 10 across the 5 of their papers we have counts for

collaborators

5 papers

cs.HC2025★ 8 cited

Esports and expertise: what competitive gaming can teach us about mastery

Ben Boudaoud, Josef Spjut, Joohwan Kim +2

Historically, much research and development in human computer interaction has focused on atomic and generalizable tasks, where task completion time indicates productivity. However,…

cs.GR2023★ 1 cited

The Influence of Variable Frame Timing on First-Person Gaming

Devi Klein, Josef Spjut, Ben Boudaoud +1

Variable frame timing (VFT), or changes in the time intervals between discrete frame images displayed to users, deviates from our traditional conceptualization of frame rate in whi…

cs.GR2023★ 1 cited

Toward Understanding Display Size for FPS Esports Aiming

Josef Spjut, Arjun Madhusudan, Benjamin Watson +3

Gamers use a variety of different display sizes, though for PC gaming in particular, monitors in the 24 to 27 inch size range have become most popular. Particularly popular among m…

cs.GR2022

The Esports Frontier: Rendering for Competitive Games

Josef Spjut, Arjun Madhusudan, Benjamin Watson +2

Real-time graphics is commonly thought of as anything exceeding about 30 fps, where the interactivity of the application becomes fluid enough for high rates of interaction. Inspire…

cs.HC2022

Mouse Sensitivity Effects in First-Person Targeting Tasks

Ben Boudaoud, Josef Spjut, Joohwan Kim

Despite billions of hours of play and copious discussion online, mouse sensitivity recommendations for first-person targeting tasks vary by a factor of 10x or more and remain an ac…