activity
20172022
most citedA Case Study of First Person Aiming at Low Latency for Esports

8 citations · 12 across the 5 of their papers we have counts for

collaborators

5 papers

cs.HC2022★ 3 cited

FirstPersonScience: Quantifying Psychophysics for First Person Shooter Tasks

Josef Spjut, Ben Boudaoud, Kamran Binaee +3

In the emerging field of esports research, there is an increasing demand for quantitative results that can be used by players, coaches and analysts to make decisions and present me…

cs.HC2021★ 8 cited

A Case Study of First Person Aiming at Low Latency for Esports

Josef Spjut, Ben Boudaoud, Joohwan Kim

Lower computer system input-to-output latency substantially reduces many task completion times. In fact, literature shows that reduction in targeting task completion time from decr…

cs.CV2021

Noise-Aware Video Saliency Prediction

Ekta Prashnani, Orazio Gallo, Joohwan Kim +3

We tackle the problem of predicting saliency maps for videos of dynamic scenes. We note that the accuracy of the maps reconstructed from the gaze data of a fixed number of observer…

cs.CV2021

Robust Vision-Based Cheat Detection in Competitive Gaming

Aditya Jonnalagadda, Iuri Frosio, Seth Schneider +2

Game publishers and anti-cheat companies have been unsuccessful in blocking cheating in online gaming. We propose a novel, vision-based approach that captures the final state of th…

cs.GR2017★ 1 cited

Eccentricity Effects on Blur and Depth Perception

Qi Sun, Fu-Chung Huang, Li-Yi Wei +3

Foveation and focus cue are the two most discussed topics on vision in designing near-eye displays. Foveation reduces rendering load by omitting spatial details in the content that…