8 citations · 12 across the 5 of their papers we have counts for
5 papers
FirstPersonScience: Quantifying Psychophysics for First Person Shooter Tasks
Josef Spjut, Ben Boudaoud, Kamran Binaee +3
In the emerging field of esports research, there is an increasing demand for quantitative results that can be used by players, coaches and analysts to make decisions and present me…
A Case Study of First Person Aiming at Low Latency for Esports
Josef Spjut, Ben Boudaoud, Joohwan Kim
Lower computer system input-to-output latency substantially reduces many task completion times. In fact, literature shows that reduction in targeting task completion time from decr…
Noise-Aware Video Saliency Prediction
Ekta Prashnani, Orazio Gallo, Joohwan Kim +3
We tackle the problem of predicting saliency maps for videos of dynamic scenes. We note that the accuracy of the maps reconstructed from the gaze data of a fixed number of observer…
Robust Vision-Based Cheat Detection in Competitive Gaming
Aditya Jonnalagadda, Iuri Frosio, Seth Schneider +2
Game publishers and anti-cheat companies have been unsuccessful in blocking cheating in online gaming. We propose a novel, vision-based approach that captures the final state of th…
Eccentricity Effects on Blur and Depth Perception
Qi Sun, Fu-Chung Huang, Li-Yi Wei +3
Foveation and focus cue are the two most discussed topics on vision in designing near-eye displays. Foveation reduces rendering load by omitting spatial details in the content that…