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20222026
most citedDragScene: Interactive 3D Scene Editing with Single-view Drag Instructions

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cs.CV2026

TAU-Bench: From Anomaly Instance Tracking to Fine-Grained Video Anomaly Understanding

Kepeng Yang, Dongxuan Liu, Rongxin Gao +8

Humans understand anomalous events through a coherent perceptual process in which they identify the focal instance, follow its behavior as the event unfolds, and interpret why it v…

cs.CV2026

DynTrace: Tracking Dynamic Object Evidence for 4D Spatio-Temporal Reasoning in MLLMs

Rongxin Gao, Yuzhi Huang, Dongxuan Liu +8

4D spatio-temporal reasoning, jointly modeling 3D spatial structure and temporal evolution, is essential for understanding dynamic worlds and enabling embodied interaction. While c…

cs.CV2026

HDSL: A Hierarchical Domain-Specific Language for Structured 3D Indoor Scene Generation and Localized Editing with LLM Agents

Letian Li, Chao Shen, Shuzhao Xie +6

Text-driven indoor scene generation and editing require an intermediate representation that language models can both produce and revise. Existing LLM-based systems often rely on sc…

cs.CV2026

MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching

Shuzhao Xie, Junchen Ge, Weixiang Zhang +10

3D Gaussian Splatting (3DGS) achieves high-quality novel view synthesis with real-time rendering, but its storage cost remains prohibitive for practical deployment. Existing post-t…

cs.CV2026

Tail-Aware Post-Training Quantization for 3D Geometry Models

Sicheng Pan, Chen Tang, Shuzhao Xie +6

The burgeoning complexity and scale of 3D geometry models pose significant challenges for deployment on resource-constrained platforms. While Post-Training Quantization (PTQ) enabl…

cs.CV2025

Splatwizard: A Benchmark Toolkit for 3D Gaussian Splatting Compression

Xiang Liu, Yimin Zhou, Jinxiang Wang +9

The recent advent of 3D Gaussian Splatting (3DGS) has marked a significant breakthrough in real-time novel view synthesis. However, the rapid proliferation of 3DGS-based algorithms…