2 citations · 4 across the 9 of their papers we have counts for
10 papers
CrispEdit: Low-Curvature Projections for Scalable Non-Destructive LLM Editing
Zarif Ikram, Arad Firouzkouhi, Stephen Tu +2
A central challenge in large language model (LLM) editing is capability preservation: methods that successfully change targeted behavior can quietly game the editing proxy and corr…
Sample-Efficient Expert Query Control in Active Imitation Learning via Conformal Prediction
Arad Firouzkouhi, Omid Mirzaeedodangeh, Lars Lindemann
Active imitation learning (AIL) combats covariate shift by querying an expert during training. However, expert action labeling often dominates the cost, especially in GPU-intensive…
From Filters to VLMs: Benchmarking Defogging Methods through Object Detection and Segmentation Performance
Ardalan Aryashad, Parsa Razmara, Amin Mahjoub +3
Autonomous driving perception systems are particularly vulnerable in foggy conditions, where light scattering reduces contrast and obscures fine details critical for safe operation…
Observation Denoising in CYRUS Soccer Simulation 2D Team For RoboCup 2024
Nader Zare, Aref Sayareh, Sadra Khanjari +1
In the Soccer Simulation 2D environment, accurate observation is crucial for effective decision making. However, challenges such as partial observation and noisy data can hinder pe…
Cross Language Soccer Framework: An Open Source Framework for the RoboCup 2D Soccer Simulation
Nader Zare, Aref Sayareh, Alireza Sadraii +2
RoboCup Soccer Simulation 2D (SS2D) research is hampered by the complexity of existing Cpp-based codes like Helios, Cyrus, and Gliders, which also suffer from limited integration w…
Improving Dribbling, Passing, and Marking Actions in Soccer Simulation 2D Games Using Machine Learning
Nader Zare, Omid Amini, Aref Sayareh +4
The RoboCup competition was started in 1997, and is known as the oldest RoboCup league. The RoboCup 2D Soccer Simulation League is a stochastic, partially observable soccer environ…