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most citedMiraGe: Editable 2D Images using Gaussian Splatting

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cs.CV20261 cited

MiraGe: Editable 2D Images using Gaussian Splatting

Joanna Waczyńska, Tomasz Szczepanik, Piotr Borycki +3

Implicit Neural Representations (INRs) approximate discrete data through continuous functions and are commonly used for encoding 2D images. Traditional image-based INRs employ neur…

cs.CV2025

GASP: Gaussian Splatting for Physic-Based Simulations

Piotr Borycki, Weronika Smolak, Joanna Waczyńska +3

Physics simulation is paramount for modeling and utilizing 3D scenes in various real-world applications. However, integrating with state-of-the-art 3D scene rendering techniques su…

cs.CV2025

REdiSplats: Ray Tracing for Editable Gaussian Splatting

Krzysztof Byrski, Grzegorz Wilczyński, Weronika Smolak-Dyżewska +4

Gaussian Splatting (GS) has become one of the most important neural rendering algorithms. GS represents 3D scenes using Gaussian components with trainable color and opacity. This r…

cs.CV2024

D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup

Joanna Waczyńska, Piotr Borycki, Joanna Kaleta +2

Over the past years, we have observed an abundance of approaches for modeling dynamic 3D scenes using Gaussian Splatting (GS). Such solutions use GS to represent the scene's struct…

cs.CV2024

Deepfake for the Good: Generating Avatars through Face-Swapping with Implicit Deepfake Generation

Georgii Stanishevskii, Jakub Steczkiewicz, Tomasz Szczepanik +3

Numerous emerging deep-learning techniques have had a substantial impact on computer graphics. Among the most promising breakthroughs are the rise of Neural Radiance Fields (NeRFs)…

cs.CV2024

GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting

Joanna Waczyńska, Piotr Borycki, Sławomir Tadeja +2

Gaussian Splatting (GS) is a novel, state-of-the-art technique for rendering points in a 3D scene by approximating their contribution to image pixels through Gaussian distributions…