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20242026
most citedMiraGe: Editable 2D Images using Gaussian Splatting

1 citations · 1 across the 1 of their papers we have counts for

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8 papers

cs.CV20261 cited

MiraGe: Editable 2D Images using Gaussian Splatting

Joanna Waczyńska, Tomasz Szczepanik, Piotr Borycki +3

Implicit Neural Representations (INRs) approximate discrete data through continuous functions and are commonly used for encoding 2D images. Traditional image-based INRs employ neur…

cs.GR2026

MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization

Rafał Tobiasz, Grzegorz Wilczyński, Marcin Mazur +3

Gaussian Splatting (GS) is a recent and pivotal technique in 3D computer graphics. GS-based algorithms almost always bypass classical methods such as ray tracing, which offer numer…

cs.GR2025

GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality

Anastasiya Pechko, Piotr Borycki, Joanna Waczyńska +4

As the demand for immersive 3D content grows, the need for intuitive and efficient interaction methods becomes paramount. Current techniques for physically manipulating 3D content…

cs.CV2025

GASP: Gaussian Splatting for Physic-Based Simulations

Piotr Borycki, Weronika Smolak, Joanna Waczyńska +3

Physics simulation is paramount for modeling and utilizing 3D scenes in various real-world applications. However, integrating with state-of-the-art 3D scene rendering techniques su…

cs.CV2025

REdiSplats: Ray Tracing for Editable Gaussian Splatting

Krzysztof Byrski, Grzegorz Wilczyński, Weronika Smolak-Dyżewska +4

Gaussian Splatting (GS) has become one of the most important neural rendering algorithms. GS represents 3D scenes using Gaussian components with trainable color and opacity. This r…

cs.CV2024

D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup

Joanna Waczyńska, Piotr Borycki, Joanna Kaleta +2

Over the past years, we have observed an abundance of approaches for modeling dynamic 3D scenes using Gaussian Splatting (GS). Such solutions use GS to represent the scene's struct…