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20212025
most citedDigital Transformations of Classrooms in Virtual Reality

68 citations · 154 across the 9 of their papers we have counts for

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Showing 2024Show all

5 papers · 1 filter

cs.HC2024★ 9 cited

Evaluating Usability and Engagement of Large Language Models in Virtual Reality for Traditional Scottish Curling

Ka Hei Carrie Lau, Efe Bozkir, Hong Gao +1

This paper explores the innovative application of Large Language Models (LLMs) in Virtual Reality (VR) environments to promote heritage education, focusing on traditional Scottish…

cs.HC2024★ 1 cited

DataliVR: Transformation of Data Literacy Education through Virtual Reality with ChatGPT-Powered Enhancements

Hong Gao, Haochun Huai, Sena Yildiz-Degirmenci +2

Data literacy is essential in today's data-driven world, emphasizing individuals' abilities to effectively manage data and extract meaningful insights. However, traditional classro…

cs.HC2024★ 4 cited

Introduction to Eye Tracking: A Hands-On Tutorial for Students and Practitioners

Enkelejda Kasneci, Hong Gao, Suleyman Ozdel +6

Eye-tracking technology is widely used in various application areas such as psychology, neuroscience, marketing, and human-computer interaction, as it is a valuable tool for unders…

cs.HC2024★ 6 cited

Exploring Communication Dynamics: Eye-tracking Analysis in Pair Programming of Computer Science Education

Wunmin Jang, Hong Gao, Tilman Michaeli +1

Pair programming is widely recognized as an effective educational tool in computer science that promotes collaborative learning and mirrors real-world work dynamics. However, commu…

cs.HC2024★ 48 cited

Embedding Large Language Models into Extended Reality: Opportunities and Challenges for Inclusion, Engagement, and Privacy

Efe Bozkir, Süleyman Özdel, Ka Hei Carrie Lau +3

Advances in artificial intelligence and human-computer interaction will likely lead to extended reality (XR) becoming pervasive. While XR can provide users with interactive, engagi…