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20212024
most citedTowards Inclusive Avatars: Disability Representation in Avatar Platforms

52 citations · 125 across the 8 of their papers we have counts for

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8 papers · 1 filter

cs.HC202413 cited

Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players

Vishnu Nair, Hanxiu 'Hazel' Zhu, Peize Song +2

Video games are increasingly accessible to blind and low vision (BLV) players, yet many aspects remain inaccessible. One aspect is the joy players feel when they explore environmen…

cs.HC20249 cited

Help Supporters: Exploring the Design Space of Assistive Technologies to Support Face-to-Face Help Between Blind and Sighted Strangers

Yuanyang Teng, Connor Courtien, David Angel Rios +6

Blind and low-vision (BLV) people face many challenges when venturing into public environments, often wishing it were easier to get help from people nearby. Ironically, while many…

cs.HC2023

Social Wormholes: Exploring Preferences and Opportunities for Distributed and Physically-Grounded Social Connections

Joanne Leong, Yuanyang Teng, Xingyu "Bruce" Liu +6

Ubiquitous computing encapsulates the idea for technology to be interwoven into the fabric of everyday life. As computing blends into everyday physical artifacts, powerful opportun…

cs.HC2023

Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality

Samantha Reig, Erica Principe Cruz, Melissa M. Powers +8

Technology, especially the smartphone, is villainized for taking meaning and time away from in-person interactions and secluding people into "digital bubbles". We believe this is n…

cs.HC202327 cited

ImageAssist: Tools for Enhancing Touchscreen-Based Image Exploration Systems for Blind and Low Vision Users

Vishnu Nair, Hanxiu 'Hazel' Zhu, Brian A. Smith

Blind and low vision (BLV) users often rely on alt text to understand what a digital image is showing. However, recent research has investigated how touch-based image exploration o…

cs.HC202352 cited

Towards Inclusive Avatars: Disability Representation in Avatar Platforms

Kelly Mack, Rai Ching Ling Hsu, Andrés Monroy-Hernández +2

Digital avatars are an important part of identity representation, but there is little work on understanding how to represent disability. We interviewed 18 people with disabilities…