52 citations · 103 across the 6 of their papers we have counts for
6 papers
Social Wormholes: Exploring Preferences and Opportunities for Distributed and Physically-Grounded Social Connections
Joanne Leong, Yuanyang Teng, Xingyu "Bruce" Liu +6
Ubiquitous computing encapsulates the idea for technology to be interwoven into the fabric of everyday life. As computing blends into everyday physical artifacts, powerful opportun…
Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality
Samantha Reig, Erica Principe Cruz, Melissa M. Powers +8
Technology, especially the smartphone, is villainized for taking meaning and time away from in-person interactions and secluding people into "digital bubbles". We believe this is n…
ImageAssist: Tools for Enhancing Touchscreen-Based Image Exploration Systems for Blind and Low Vision Users
Vishnu Nair, Hanxiu 'Hazel' Zhu, Brian A. Smith
Blind and low vision (BLV) users often rely on alt text to understand what a digital image is showing. However, recent research has investigated how touch-based image exploration o…
Towards Inclusive Avatars: Disability Representation in Avatar Platforms
Kelly Mack, Rai Ching Ling Hsu, Andrés Monroy-Hernández +2
Digital avatars are an important part of identity representation, but there is little work on understanding how to represent disability. We interviewed 18 people with disabilities…
Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games
Vishnu Nair, Shao-en Ma, Ricardo E. Gonzalez Penuela +6
Sighted players gain spatial awareness within video games through sight and spatial awareness tools (SATs) such as minimaps. Visually impaired players (VIPs), however, must often r…
Friendscope: Exploring In-the-Moment Experience Sharing on Camera Glasses via a Shared Camera
Molly Jane Nicholas, Brian A. Smith, Rajan Vaish
We introduce Friendscope, an instant, in-the-moment experience sharing system for lightweight commercial camera glasses. Friendscope explores a new concept called a shared camera.…