most citedNavStick: Making Video Games Blind-Accessible via the Ability to Look Around

46 citations · 63 across the 3 of their papers we have counts for

collaborators

5 papers

cs.HC2022

Exploring Immersive Interpersonal Communication via AR

Kyungjun Lee, Hong Li, Muhammad Rizky Wellyanto +5

A central challenge of social computing research is to enable people to communicate expressively with each other remotely. Augmented reality has great promise for expressive commun…

cs.HC2022

"I Want to Figure Things Out": Supporting Exploration in Navigation for People with Visual Impairments

Gaurav Jain, Yuanyang Teng, Dong Heon Cho +3

Navigation assistance systems (NASs) aim to help visually impaired people (VIPs) navigate unfamiliar environments. Most of today's NASs support VIPs via turn-by-turn navigation, bu…

cs.HC20221 cited

ARcall: Real-Time AR Communication using Smartphones and Smartglasses

Hemant Bhaskar Surale, Yu Jiang Tham, Brian A. Smith +1

Augmented Reality (AR) smartglasses are increasingly regarded as the next generation personal computing platform. However, there is a lack of understanding about how to design comm…

cs.HC202216 cited

Understanding the Role of Context in Creating Enjoyable Co-Located Interactions

Szu-Yu, Liu, Brian A. Smith +2

In recent years, public discourse has blamed digital technologies for making people feel "alone together," distracting us from engaging with one another, even when we are interacti…

cs.HC202146 cited

NavStick: Making Video Games Blind-Accessible via the Ability to Look Around

Vishnu Nair, Jay L. Karp, Samuel Silverman +4

Video games remain largely inaccessible to visually impaired people (VIPs). Today's blind-accessible games are highly simplified renditions of what sighted players enjoy, and they…