activity
20212026
most citedTowards Inclusive Avatars: Disability Representation in Avatar Platforms

52 citations · 166 across the 10 of their papers we have counts for

collaborators

12 papers

cs.HC2026

Cyber-Physical Systems for Accessibility and Ability Augmentation: Bridging Diverse Communities

Shuchang Xu, Riku Arakawa, Mina Huh +11

The powerful convergence of wearables, robotics, extended reality, and smart environments is expanding the design space for cyber-physical systems (CPS) that support and augment hu…

cs.HC2023

Social Wormholes: Exploring Preferences and Opportunities for Distributed and Physically-Grounded Social Connections

Joanne Leong, Yuanyang Teng, Xingyu "Bruce" Liu +6

Ubiquitous computing encapsulates the idea for technology to be interwoven into the fabric of everyday life. As computing blends into everyday physical artifacts, powerful opportun…

cs.HC2023

Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality

Samantha Reig, Erica Principe Cruz, Melissa M. Powers +8

Technology, especially the smartphone, is villainized for taking meaning and time away from in-person interactions and secluding people into "digital bubbles". We believe this is n…

cs.HC2023★ 27 cited

ImageAssist: Tools for Enhancing Touchscreen-Based Image Exploration Systems for Blind and Low Vision Users

Vishnu Nair, Hanxiu 'Hazel' Zhu, Brian A. Smith

Blind and low vision (BLV) users often rely on alt text to understand what a digital image is showing. However, recent research has investigated how touch-based image exploration o…

cs.HC2023★ 52 cited

Towards Inclusive Avatars: Disability Representation in Avatar Platforms

Kelly Mack, Rai Ching Ling Hsu, Andrés Monroy-Hernández +2

Digital avatars are an important part of identity representation, but there is little work on understanding how to represent disability. We interviewed 18 people with disabilities…

cs.HC2022

Exploring Immersive Interpersonal Communication via AR

Kyungjun Lee, Hong Li, Muhammad Rizky Wellyanto +5

A central challenge of social computing research is to enable people to communicate expressively with each other remotely. Augmented reality has great promise for expressive commun…

cs.HC2022

"I Want to Figure Things Out": Supporting Exploration in Navigation for People with Visual Impairments

Gaurav Jain, Yuanyang Teng, Dong Heon Cho +3

Navigation assistance systems (NASs) aim to help visually impaired people (VIPs) navigate unfamiliar environments. Most of today's NASs support VIPs via turn-by-turn navigation, bu…

cs.HC2022★ 24 cited

Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games

Vishnu Nair, Shao-en Ma, Ricardo E. Gonzalez Penuela +6

Sighted players gain spatial awareness within video games through sight and spatial awareness tools (SATs) such as minimaps. Visually impaired players (VIPs), however, must often r…

cs.HC2022★ 1 cited

ARcall: Real-Time AR Communication using Smartphones and Smartglasses

Hemant Bhaskar Surale, Yu Jiang Tham, Brian A. Smith +1

Augmented Reality (AR) smartglasses are increasingly regarded as the next generation personal computing platform. However, there is a lack of understanding about how to design comm…

cs.HC2022★ 16 cited

Understanding the Role of Context in Creating Enjoyable Co-Located Interactions

Szu-Yu, Liu, Brian A. Smith +2

In recent years, public discourse has blamed digital technologies for making people feel "alone together," distracting us from engaging with one another, even when we are interacti…

cs.HC2021

Friendscope: Exploring In-the-Moment Experience Sharing on Camera Glasses via a Shared Camera

Molly Jane Nicholas, Brian A. Smith, Rajan Vaish

We introduce Friendscope, an instant, in-the-moment experience sharing system for lightweight commercial camera glasses. Friendscope explores a new concept called a shared camera.…

cs.HC2021★ 46 cited

NavStick: Making Video Games Blind-Accessible via the Ability to Look Around

Vishnu Nair, Jay L. Karp, Samuel Silverman +4

Video games remain largely inaccessible to visually impaired people (VIPs). Today's blind-accessible games are highly simplified renditions of what sighted players enjoy, and they…