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20212026
most citedTowards Inclusive Avatars: Disability Representation in Avatar Platforms

52 citations · 166 across the 10 of their papers we have counts for

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Showing 2022Show all

5 papers · 1 filter

cs.HC2022

Exploring Immersive Interpersonal Communication via AR

Kyungjun Lee, Hong Li, Muhammad Rizky Wellyanto +5

A central challenge of social computing research is to enable people to communicate expressively with each other remotely. Augmented reality has great promise for expressive commun…

cs.HC2022

"I Want to Figure Things Out": Supporting Exploration in Navigation for People with Visual Impairments

Gaurav Jain, Yuanyang Teng, Dong Heon Cho +3

Navigation assistance systems (NASs) aim to help visually impaired people (VIPs) navigate unfamiliar environments. Most of today's NASs support VIPs via turn-by-turn navigation, bu…

cs.HC2022★ 24 cited

Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games

Vishnu Nair, Shao-en Ma, Ricardo E. Gonzalez Penuela +6

Sighted players gain spatial awareness within video games through sight and spatial awareness tools (SATs) such as minimaps. Visually impaired players (VIPs), however, must often r…

cs.HC2022★ 1 cited

ARcall: Real-Time AR Communication using Smartphones and Smartglasses

Hemant Bhaskar Surale, Yu Jiang Tham, Brian A. Smith +1

Augmented Reality (AR) smartglasses are increasingly regarded as the next generation personal computing platform. However, there is a lack of understanding about how to design comm…

cs.HC2022★ 16 cited

Understanding the Role of Context in Creating Enjoyable Co-Located Interactions

Szu-Yu, Liu, Brian A. Smith +2

In recent years, public discourse has blamed digital technologies for making people feel "alone together," distracting us from engaging with one another, even when we are interacti…