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cs.AI2026
Enforcing Narrative Reliability and Epistemic Pacing in LLM-Driven Detective Games via Structured Knowledge Trees
Parsa Rahmati, Richard Zhao
Large Language Models (LLMs) enable open-ended dialogue in interactive games, but their non-deterministic outputs make it difficult to preserve authorial control, factual consisten…
cs.MM2026
From Design Principles to Prototype: A Game for Students with ADHD and Learning Disabilities Transitioning to Post-Secondary Education
Avery Keuben, Talaal Irtija, Joseph Tandyo +7
Students with Attention Deficit Hyperactivity Disorder (ADHD) and Learning Disabilities (LD) can face significant academic, social, and organizational challenges when transitioning…