28 citations · 50 across the 13 of their papers we have counts for
13 papers
Enforcing Narrative Reliability and Epistemic Pacing in LLM-Driven Detective Games via Structured Knowledge Trees
Parsa Rahmati, Richard Zhao
Large Language Models (LLMs) enable open-ended dialogue in interactive games, but their non-deterministic outputs make it difficult to preserve authorial control, factual consisten…
From Design Principles to Prototype: A Game for Students with ADHD and Learning Disabilities Transitioning to Post-Secondary Education
Avery Keuben, Talaal Irtija, Joseph Tandyo +7
Students with Attention Deficit Hyperactivity Disorder (ADHD) and Learning Disabilities (LD) can face significant academic, social, and organizational challenges when transitioning…
Towards Smart Manufacturing Metaverse via Digital Twinning in Extended Reality
Hui Yang, Faisal Aqlan, Richard Zhao
The rapid evolution of modern manufacturing systems is driven by the integration of emerging metaverse technologies such as artificial intelligence (AI), digital twin (DT) with dif…
From Frustration to Fun: An Adaptive Problem-Solving Puzzle Game Powered by Genetic Algorithm
Matthew McConnell, Richard Zhao
This paper explores adaptive problem solving with a game designed to support the development of problem-solving skills. Using an adaptive, AI-powered puzzle game, our adaptive prob…
From Unstable to Playable: Stabilizing Angry Birds Levels via Object Segmentation
Mahdi Farrokhimaleki, Parsa Rahmati, Richard Zhao
Procedural Content Generation (PCG) techniques enable automatic creation of diverse and complex environments. While PCG facilitates more efficient content creation, ensuring consis…
A Rhythm-Aware Phrase Insertion for Classical Arabic Poetry Composition
Mohamad Elzohbi, Richard Zhao
This paper presents a methodology for inserting phrases in Arabic poems to conform to a specific rhythm using ByT5, a byte-level multilingual transformer-based model. Our work disc…
Enhancing Two-Player Performance Through Single-Player Knowledge Transfer: An Empirical Study on Atari 2600 Games
Kimiya Saadat, Richard Zhao
Playing two-player games using reinforcement learning and self-play can be challenging due to the complexity of two-player environments and the possible instability in the training…
Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration
Mahdi Farrokhi Maleki, Richard Zhao
Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world.…
Let the Poem Hit the Rhythm: Using a Byte-Based Transformer for Beat-Aligned Poetry Generation
Mohamad Elzohbi, Richard Zhao
The intersection between poetry and music provides an interesting case for computational creativity, yet remains relatively unexplored. This paper explores the integration of poetr…
ContrastWSD: Enhancing Metaphor Detection with Word Sense Disambiguation Following the Metaphor Identification Procedure
Mohamad Elzohbi, Richard Zhao
This paper presents ContrastWSD, a RoBERTa-based metaphor detection model that integrates the Metaphor Identification Procedure (MIP) and Word Sense Disambiguation (WSD) to extract…
Creative Data Generation: A Review Focusing on Text and Poetry
Mohamad Elzohbi, Richard Zhao
The rapid advancement in machine learning has led to a surge in automatic data generation, making it increasingly challenging to differentiate between naturally or human-generated…
Exploring Adaptive MCTS with TD Learning in miniXCOM
Kimiya Saadat, Richard Zhao
In recent years, Monte Carlo tree search (MCTS) has achieved widespread adoption within the game community. Its use in conjunction with deep reinforcement learning has produced suc…
Intentional Control of Type I Error over Unconscious Data Distortion: a Neyman-Pearson Approach to Text Classification
Lucy Xia, Richard Zhao, Yanhui Wu +1
This paper addresses the challenges in classifying textual data obtained from open online platforms, which are vulnerable to distortion. Most existing classification methods minimi…