28 citations · 50 across the 13 of their papers we have counts for
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cs.LG2024
Enhancing Two-Player Performance Through Single-Player Knowledge Transfer: An Empirical Study on Atari 2600 Games
Kimiya Saadat, Richard Zhao
Playing two-player games using reinforcement learning and self-play can be challenging due to the complexity of two-player environments and the possible instability in the training…
cs.AI2024★ 28 cited
Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration
Mahdi Farrokhi Maleki, Richard Zhao
Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world.…
cs.CL2024★ 1 cited
Let the Poem Hit the Rhythm: Using a Byte-Based Transformer for Beat-Aligned Poetry Generation
Mohamad Elzohbi, Richard Zhao
The intersection between poetry and music provides an interesting case for computational creativity, yet remains relatively unexplored. This paper explores the integration of poetr…