49 citations · 169 across the 10 of their papers we have counts for
5 papers · 1 filter
Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction
Jose Luis Ponton, Reza Keshavarz, Alejandro Beacco +1
Immersive Virtual Reality typically requires a head-mounted display (HMD) to visualize the environment and hand-held controllers to interact with the virtual objects. Recently, man…
Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality
Jose Luis Ponton, Víctor Ceballos, Lesly Acosta +3
In the era of the metaverse, self-avatars are gaining popularity, as they can enhance presence and provide embodiment when a user is immersed in Virtual Reality. They are also very…
Animation Fidelity in Self-Avatars: Impact on User Performance and Sense of Agency
Haoran Yun, Jose Luis Ponton, Carlos Andujar +1
The use of self-avatars is gaining popularity thanks to affordable VR headsets. Unfortunately, mainstream VR devices often use a small number of trackers and provide low-accuracy a…
AvatarGo: Plug and Play self-avatars for VR
Jose Luis Ponton, Eva Monclus, Nuria Pelechano
The use of self-avatars in a VR application can enhance presence and embodiment which leads to a better user experience. In collaborative VR it also facilitates non-verbal communic…
Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices
Jose Luis Ponton, Haoran Yun, Carlos Andujar +1
The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive V…