activity
20182025
most citedSparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data

49 citations · 169 across the 10 of their papers we have counts for

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Showing cs.HCShow all

5 papers · 1 filter

cs.HC2024★ 5 cited

Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction

Jose Luis Ponton, Reza Keshavarz, Alejandro Beacco +1

Immersive Virtual Reality typically requires a head-mounted display (HMD) to visualize the environment and hand-held controllers to interact with the virtual objects. Recently, man…

cs.HC2023★ 11 cited

Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality

Jose Luis Ponton, Víctor Ceballos, Lesly Acosta +3

In the era of the metaverse, self-avatars are gaining popularity, as they can enhance presence and provide embodiment when a user is immersed in Virtual Reality. They are also very…

cs.HC2023★ 25 cited

Animation Fidelity in Self-Avatars: Impact on User Performance and Sense of Agency

Haoran Yun, Jose Luis Ponton, Carlos Andujar +1

The use of self-avatars is gaining popularity thanks to affordable VR headsets. Unfortunately, mainstream VR devices often use a small number of trackers and provide low-accuracy a…

cs.HC2022★ 7 cited

AvatarGo: Plug and Play self-avatars for VR

Jose Luis Ponton, Eva Monclus, Nuria Pelechano

The use of self-avatars in a VR application can enhance presence and embodiment which leads to a better user experience. In collaborative VR it also facilitates non-verbal communic…

cs.HC2022★ 39 cited

Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices

Jose Luis Ponton, Haoran Yun, Carlos Andujar +1

The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive V…