49 citations · 169 across the 10 of their papers we have counts for
5 papers · 1 filter
Environment-aware Motion Matching
Jose Luis Ponton, Sheldon Andrews, Carlos Andujar +1
Interactive applications demand believable characters that respond naturally to dynamic environments. Traditional character animation techniques often struggle to handle arbitrary…
Exploring the Role of Expected Collision Feedback in Crowded Virtual Environments
Haoran Yun, Jose Luis Ponton, Alejandro Beacco +2
An increasing number of virtual reality applications require environments that emulate real-world conditions. These environments often involve dynamic virtual humans showing realis…
DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimization
Jose Luis Ponton, Eduard Pujol, Andreas Aristidou +2
High-quality motion reconstruction that follows the user's movements can be achieved by high-end mocap systems with many sensors. However, obtaining such animation quality with few…
SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data
Jose Luis Ponton, Haoran Yun, Andreas Aristidou +2
Accurate and reliable human motion reconstruction is crucial for creating natural interactions of full-body avatars in Virtual Reality (VR) and entertainment applications. As the M…
Hatching for 3D prints: line-based halftoning for dual extrusion fused deposition modeling
Tim Kuipers, Willemijn Elkhuizen, Jouke Verlinden +1
This work presents a halftoning technique to manufacture 3D objects with the appearance of continuous grayscale imagery for Fused Deposition Modeling (FDM) printers. While droplet-…