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20182025
most citedSparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data

49 citations · 169 across the 10 of their papers we have counts for

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5 papers · 1 filter

cs.GR2025★ 3 cited

Environment-aware Motion Matching

Jose Luis Ponton, Sheldon Andrews, Carlos Andujar +1

Interactive applications demand believable characters that respond naturally to dynamic environments. Traditional character animation techniques often struggle to handle arbitrary…

cs.GR2024★ 7 cited

Exploring the Role of Expected Collision Feedback in Crowded Virtual Environments

Haoran Yun, Jose Luis Ponton, Alejandro Beacco +2

An increasing number of virtual reality applications require environments that emulate real-world conditions. These environments often involve dynamic virtual humans showing realis…

cs.GR2024★ 3 cited

DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimization

Jose Luis Ponton, Eduard Pujol, Andreas Aristidou +2

High-quality motion reconstruction that follows the user's movements can be achieved by high-end mocap systems with many sensors. However, obtaining such animation quality with few…

cs.GR2023★ 49 cited

SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data

Jose Luis Ponton, Haoran Yun, Andreas Aristidou +2

Accurate and reliable human motion reconstruction is crucial for creating natural interactions of full-body avatars in Virtual Reality (VR) and entertainment applications. As the M…

cs.GR2018★ 20 cited

Hatching for 3D prints: line-based halftoning for dual extrusion fused deposition modeling

Tim Kuipers, Willemijn Elkhuizen, Jouke Verlinden +1

This work presents a halftoning technique to manufacture 3D objects with the appearance of continuous grayscale imagery for Fused Deposition Modeling (FDM) printers. While droplet-…