activity
20182025
most citedSparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data

49 citations · 169 across the 10 of their papers we have counts for

collaborators

10 papers

cs.GR2025★ 3 cited

Environment-aware Motion Matching

Jose Luis Ponton, Sheldon Andrews, Carlos Andujar +1

Interactive applications demand believable characters that respond naturally to dynamic environments. Traditional character animation techniques often struggle to handle arbitrary…

cs.HC2024★ 5 cited

Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction

Jose Luis Ponton, Reza Keshavarz, Alejandro Beacco +1

Immersive Virtual Reality typically requires a head-mounted display (HMD) to visualize the environment and hand-held controllers to interact with the virtual objects. Recently, man…

cs.GR2024★ 7 cited

Exploring the Role of Expected Collision Feedback in Crowded Virtual Environments

Haoran Yun, Jose Luis Ponton, Alejandro Beacco +2

An increasing number of virtual reality applications require environments that emulate real-world conditions. These environments often involve dynamic virtual humans showing realis…

cs.GR2024★ 3 cited

DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimization

Jose Luis Ponton, Eduard Pujol, Andreas Aristidou +2

High-quality motion reconstruction that follows the user's movements can be achieved by high-end mocap systems with many sensors. However, obtaining such animation quality with few…

cs.GR2023★ 49 cited

SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data

Jose Luis Ponton, Haoran Yun, Andreas Aristidou +2

Accurate and reliable human motion reconstruction is crucial for creating natural interactions of full-body avatars in Virtual Reality (VR) and entertainment applications. As the M…

cs.HC2023★ 11 cited

Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality

Jose Luis Ponton, Víctor Ceballos, Lesly Acosta +3

In the era of the metaverse, self-avatars are gaining popularity, as they can enhance presence and provide embodiment when a user is immersed in Virtual Reality. They are also very…

cs.HC2023★ 25 cited

Animation Fidelity in Self-Avatars: Impact on User Performance and Sense of Agency

Haoran Yun, Jose Luis Ponton, Carlos Andujar +1

The use of self-avatars is gaining popularity thanks to affordable VR headsets. Unfortunately, mainstream VR devices often use a small number of trackers and provide low-accuracy a…

cs.HC2022★ 7 cited

AvatarGo: Plug and Play self-avatars for VR

Jose Luis Ponton, Eva Monclus, Nuria Pelechano

The use of self-avatars in a VR application can enhance presence and embodiment which leads to a better user experience. In collaborative VR it also facilitates non-verbal communic…

cs.HC2022★ 39 cited

Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices

Jose Luis Ponton, Haoran Yun, Carlos Andujar +1

The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive V…

cs.GR2018★ 20 cited

Hatching for 3D prints: line-based halftoning for dual extrusion fused deposition modeling

Tim Kuipers, Willemijn Elkhuizen, Jouke Verlinden +1

This work presents a halftoning technique to manufacture 3D objects with the appearance of continuous grayscale imagery for Fused Deposition Modeling (FDM) printers. While droplet-…