activity
20192026
most cited3DILG: Irregular Latent Grids for 3D Generative Modeling

22 citations · 58 across the 21 of their papers we have counts for

collaborators

23 papers

cs.CV2026

FlowObject: Flow Steering for Bridging Generative Priors and Reconstruction Fidelity

Yuchen Rao, Xuqian Ren, Yinyu Nie +4

Recovering complete 3D representations of objects from few casual image captures remains a significant challenge. Recent 3D generative models, particularly those based on Flow-Matc…

cs.GR2026

AnySurf: Any Surface Generation with Directed Edge

Wenda Shi, Chenyuan Pan, Dengming Zhang +3

Open surface components prevail in real industrial 3D content and support rendering, physical simulation and geometric editing. Garments serve as a typical open surface type, with…

cs.GR2026

Patchwork: A compact representation for 3D polygonal shapes

Ruichen Zheng, Biao Zhang, Michael Birsak +2

We introduce Patchwork, a new general-purpose shape representation capable of modeling 2D and 3D geometry with a small number of parameters. Patchwork is grounded in a rigorous mat…

cs.GR2025

Human Geometry Distribution for 3D Animation Generation

Xiangjun Tang, Biao Zhang, Peter Wonka

Generating realistic human geometry animations remains a challenging task, as it requires modeling natural clothing dynamics with fine-grained geometric details under limited data.…

cs.CV2025

LumiX: Structured and Coherent Text-to-Intrinsic Generation

Xu Han, Biao Zhang, Xiangjun Tang +2

We present LumiX, a structured diffusion framework for coherent text-to-intrinsic generation. Conditioned on text prompts, LumiX jointly generates a comprehensive set of intrinsic…

cs.CV2025

PoseGAM: Robust Unseen Object Pose Estimation via Geometry-Aware Multi-View Reasoning

Jianqi Chen, Biao Zhang, Xiangjun Tang +1

6D object pose estimation, which predicts the transformation of an object relative to the camera, remains challenging for unseen objects. Existing approaches typically rely on expl…

cs.CV2025

BrepGPT: Autoregressive B-rep Generation with Voronoi Half-Patch

Pu Li, Wenhao Zhang, Weize Quan +3

Boundary representation (B-rep) is the de facto standard for CAD model representation in modern industrial design. The intricate coupling between geometric and topological elements…

cs.GR2025

efunc: An Efficient Function Representation without Neural Networks

Biao Zhang, Peter Wonka

Function fitting/approximation plays a fundamental role in computer graphics and other engineering applications. While recent advances have explored neural networks to address this…

cs.CV2025

iFlame: Interleaving Full and Linear Attention for Efficient Mesh Generation

Hanxiao Wang, Biao Zhang, Weize Quan +2

This paper propose iFlame, a novel transformer-based network architecture for mesh generation. While attention-based models have demonstrated remarkable performance in mesh generat…

cs.GR2025

V2M4: 4D Mesh Animation Reconstruction from a Single Monocular Video

Jianqi Chen, Biao Zhang, Xiangjun Tang +1

We present V2M4, a novel 4D reconstruction method that directly generates a usable 4D mesh animation asset from a single monocular video. Unlike existing approaches that rely on pr…

cs.CV2025★ 1 cited

Generative Human Geometry Distribution

Xiangjun Tang, Biao Zhang, Peter Wonka

Realistic human geometry generation is an important yet challenging task, requiring both the preservation of fine clothing details and the accurate modeling of clothing-body intera…

cs.CV2025★ 1 cited

MatCLIP: Light- and Shape-Insensitive Assignment of PBR Material Models

Michael Birsak, John Femiani, Biao Zhang +1

Assigning realistic materials to 3D models remains a significant challenge in computer graphics. We propose MatCLIP, a novel method that extracts shape- and lighting-insensitive de…

cs.CV2024

Geometry Distributions

Biao Zhang, Jing Ren, Peter Wonka

Neural representations of 3D data have been widely adopted across various applications, particularly in recent work leveraging coordinate-based networks to model scalar or vector f…

cs.CV2024

LaGeM: A Large Geometry Model for 3D Representation Learning and Diffusion

Biao Zhang, Peter Wonka

This paper introduces a novel hierarchical autoencoder that maps 3D models into a highly compressed latent space. The hierarchical autoencoder is specifically designed to tackle th…

cs.CV2024★ 1 cited

Vivid-ZOO: Multi-View Video Generation with Diffusion Model

Bing Li, Cheng Zheng, Wenxuan Zhu +4

While diffusion models have shown impressive performance in 2D image/video generation, diffusion-based Text-to-Multi-view-Video (T2MVid) generation remains underexplored. The new c…

cs.CV2024

Motion2VecSets: 4D Latent Vector Set Diffusion for Non-rigid Shape Reconstruction and Tracking

Wei Cao, Chang Luo, Biao Zhang +2

We introduce Motion2VecSets, a 4D diffusion model for dynamic surface reconstruction from point cloud sequences. While existing state-of-the-art methods have demonstrated success i…

cs.CV2023★ 9 cited

InstructEdit: Improving Automatic Masks for Diffusion-based Image Editing With User Instructions

Qian Wang, Biao Zhang, Michael Birsak +1

Recent works have explored text-guided image editing using diffusion models and generated edited images based on text prompts. However, the models struggle to accurately locate the…

cs.CV2023★ 3 cited

MDP: A Generalized Framework for Text-Guided Image Editing by Manipulating the Diffusion Path

Qian Wang, Biao Zhang, Michael Birsak +1

Image generation using diffusion can be controlled in multiple ways. In this paper, we systematically analyze the equations of modern generative diffusion networks to propose a fra…

cs.CV2023★ 6 cited

3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models

Biao Zhang, Jiapeng Tang, Matthias Niessner +1

We introduce 3DShape2VecSet, a novel shape representation for neural fields designed for generative diffusion models. Our shape representation can encode 3D shapes given as surface…

cs.CV2022★ 22 cited

3DILG: Irregular Latent Grids for 3D Generative Modeling

Biao Zhang, Matthias Nießner, Peter Wonka

We propose a new representation for encoding 3D shapes as neural fields. The representation is designed to be compatible with the transformer architecture and to benefit both shape…

cs.GR2021★ 2 cited

Intuitive and Efficient Roof Modeling for Reconstruction and Synthesis

Jing Ren, Biao Zhang, Bojian Wu +4

We propose a novel and flexible roof modeling approach that can be used for constructing planar 3D polygon roof meshes. Our method uses a graph structure to encode roof topology an…

cs.CV2020★ 1 cited

Training Data Generating Networks: Shape Reconstruction via Bi-level Optimization

Biao Zhang, Peter Wonka

We propose a novel 3d shape representation for 3d shape reconstruction from a single image. Rather than predicting a shape directly, we train a network to generate a training set w…

cs.CV2019★ 12 cited

Point Cloud Instance Segmentation using Probabilistic Embeddings

Biao Zhang, Peter Wonka

In this paper we propose a new framework for point cloud instance segmentation. Our framework has two steps: an embedding step and a clustering step. In the embedding step, our mai…