22 citations · 58 across the 21 of their papers we have counts for
6 papers · 1 filter
AnySurf: Any Surface Generation with Directed Edge
Wenda Shi, Chenyuan Pan, Dengming Zhang +3
Open surface components prevail in real industrial 3D content and support rendering, physical simulation and geometric editing. Garments serve as a typical open surface type, with…
Patchwork: A compact representation for 3D polygonal shapes
Ruichen Zheng, Biao Zhang, Michael Birsak +2
We introduce Patchwork, a new general-purpose shape representation capable of modeling 2D and 3D geometry with a small number of parameters. Patchwork is grounded in a rigorous mat…
Human Geometry Distribution for 3D Animation Generation
Xiangjun Tang, Biao Zhang, Peter Wonka
Generating realistic human geometry animations remains a challenging task, as it requires modeling natural clothing dynamics with fine-grained geometric details under limited data.…
efunc: An Efficient Function Representation without Neural Networks
Biao Zhang, Peter Wonka
Function fitting/approximation plays a fundamental role in computer graphics and other engineering applications. While recent advances have explored neural networks to address this…
V2M4: 4D Mesh Animation Reconstruction from a Single Monocular Video
Jianqi Chen, Biao Zhang, Xiangjun Tang +1
We present V2M4, a novel 4D reconstruction method that directly generates a usable 4D mesh animation asset from a single monocular video. Unlike existing approaches that rely on pr…
Intuitive and Efficient Roof Modeling for Reconstruction and Synthesis
Jing Ren, Biao Zhang, Bojian Wu +4
We propose a novel and flexible roof modeling approach that can be used for constructing planar 3D polygon roof meshes. Our method uses a graph structure to encode roof topology an…