22 citations · 58 across the 21 of their papers we have counts for
9 papers · 1 filter
Human Geometry Distribution for 3D Animation Generation
Xiangjun Tang, Biao Zhang, Peter Wonka
Generating realistic human geometry animations remains a challenging task, as it requires modeling natural clothing dynamics with fine-grained geometric details under limited data.…
LumiX: Structured and Coherent Text-to-Intrinsic Generation
Xu Han, Biao Zhang, Xiangjun Tang +2
We present LumiX, a structured diffusion framework for coherent text-to-intrinsic generation. Conditioned on text prompts, LumiX jointly generates a comprehensive set of intrinsic…
PoseGAM: Robust Unseen Object Pose Estimation via Geometry-Aware Multi-View Reasoning
Jianqi Chen, Biao Zhang, Xiangjun Tang +1
6D object pose estimation, which predicts the transformation of an object relative to the camera, remains challenging for unseen objects. Existing approaches typically rely on expl…
BrepGPT: Autoregressive B-rep Generation with Voronoi Half-Patch
Pu Li, Wenhao Zhang, Weize Quan +3
Boundary representation (B-rep) is the de facto standard for CAD model representation in modern industrial design. The intricate coupling between geometric and topological elements…
efunc: An Efficient Function Representation without Neural Networks
Biao Zhang, Peter Wonka
Function fitting/approximation plays a fundamental role in computer graphics and other engineering applications. While recent advances have explored neural networks to address this…
iFlame: Interleaving Full and Linear Attention for Efficient Mesh Generation
Hanxiao Wang, Biao Zhang, Weize Quan +2
This paper propose iFlame, a novel transformer-based network architecture for mesh generation. While attention-based models have demonstrated remarkable performance in mesh generat…
V2M4: 4D Mesh Animation Reconstruction from a Single Monocular Video
Jianqi Chen, Biao Zhang, Xiangjun Tang +1
We present V2M4, a novel 4D reconstruction method that directly generates a usable 4D mesh animation asset from a single monocular video. Unlike existing approaches that rely on pr…
Generative Human Geometry Distribution
Xiangjun Tang, Biao Zhang, Peter Wonka
Realistic human geometry generation is an important yet challenging task, requiring both the preservation of fine clothing details and the accurate modeling of clothing-body intera…
MatCLIP: Light- and Shape-Insensitive Assignment of PBR Material Models
Michael Birsak, John Femiani, Biao Zhang +1
Assigning realistic materials to 3D models remains a significant challenge in computer graphics. We propose MatCLIP, a novel method that extracts shape- and lighting-insensitive de…