20 citations · 58 across the 14 of their papers we have counts for
12 papers · 1 filter
HanDyVQA: A Video QA Benchmark for Fine-Grained Hand-Object Interaction Dynamics
Masatoshi Tateno, Gido Kato, Hirokatsu Kataoka +2
Hand-object interaction (HOI) inherently involves dynamics where human manipulations produce distinct spatio-temporal effects on objects. However, existing semantic HOI benchmarks…
Learning Multiple Object States from Actions via Large Language Models
Masatoshi Tateno, Takuma Yagi, Ryosuke Furuta +1
Recognizing the states of objects in a video is crucial in understanding the scene beyond actions and objects. For instance, an egg can be raw, cracked, and whisked while cooking a…
FineBio: A Fine-Grained Video Dataset of Biological Experiments with Hierarchical Annotation
Takuma Yagi, Misaki Ohashi, Yifei Huang +4
In the development of science, accurate and reproducible documentation of the experimental process is crucial. Automatic recognition of the actions in experiments from videos would…
Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives
Kristen Grauman, Andrew Westbury, Lorenzo Torresani +98
We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric…
Exo2EgoDVC: Dense Video Captioning of Egocentric Procedural Activities Using Web Instructional Videos
Takehiko Ohkawa, Takuma Yagi, Taichi Nishimura +4
We propose a novel benchmark for cross-view knowledge transfer of dense video captioning, adapting models from web instructional videos with exocentric views to an egocentric view.…
Fine-grained Affordance Annotation for Egocentric Hand-Object Interaction Videos
Zecheng Yu, Yifei Huang, Ryosuke Furuta +3
Object affordance is an important concept in hand-object interaction, providing information on action possibilities based on human motor capacity and objects' physical property thu…
Precise Affordance Annotation for Egocentric Action Video Datasets
Zecheng Yu, Yifei Huang, Ryosuke Furuta +3
Object affordance is an important concept in human-object interaction, providing information on action possibilities based on human motor capacity and objects' physical property th…
Object Instance Identification in Dynamic Environments
Takuma Yagi, Md Tasnimul Hasan, Yoichi Sato
We study the problem of identifying object instances in a dynamic environment where people interact with the objects. In such an environment, objects' appearance changes dynamicall…
Hand-Object Contact Prediction via Motion-Based Pseudo-Labeling and Guided Progressive Label Correction
Takuma Yagi, Md Tasnimul Hasan, Yoichi Sato
Every hand-object interaction begins with contact. Despite predicting the contact state between hands and objects is useful in understanding hand-object interactions, prior methods…
Ego4D: Around the World in 3,000 Hours of Egocentric Video
Kristen Grauman, Andrew Westbury, Eugene Byrne +82
We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outd…
Foreground-Aware Stylization and Consensus Pseudo-Labeling for Domain Adaptation of First-Person Hand Segmentation
Takehiko Ohkawa, Takuma Yagi, Atsushi Hashimoto +2
Hand segmentation is a crucial task in first-person vision. Since first-person images exhibit strong bias in appearance among different environments, adapting a pre-trained segment…
Future Person Localization in First-Person Videos
Takuma Yagi, Karttikeya Mangalam, Ryo Yonetani +1
We present a new task that predicts future locations of people observed in first-person videos. Consider a first-person video stream continuously recorded by a wearable camera. Giv…