activity
20172026
most citedEgo-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

20 citations · 58 across the 14 of their papers we have counts for

collaborators

15 papers

cs.RO2026

EgoSpeedUp: Transferring Human Manipulation Tempo to Robot Policies

Hanbit Oh, Yukiyasu Domae, Takuma Yagi

Robot manipulation policies trained through imitation learning inherit not only the demonstrated behavior but also the conservative execution tempo of robot demonstrations. Existin…

cs.RO2026

The Embodiment Gap in Robot Foundation Models

Yukiyasu Domae, Keisuke Shirai, Hanbit Oh +7

Robot foundation models (RFMs), including vision-language-action (VLA) policies, are often discussed through a scaling view: more data, larger models, and broader benchmarks should…

cs.CV2025

HanDyVQA: A Video QA Benchmark for Fine-Grained Hand-Object Interaction Dynamics

Masatoshi Tateno, Gido Kato, Hirokatsu Kataoka +2

Hand-object interaction (HOI) inherently involves dynamics where human manipulations produce distinct spatio-temporal effects on objects. However, existing semantic HOI benchmarks…

cs.CV2024

Learning Multiple Object States from Actions via Large Language Models

Masatoshi Tateno, Takuma Yagi, Ryosuke Furuta +1

Recognizing the states of objects in a video is crucial in understanding the scene beyond actions and objects. For instance, an egg can be raw, cracked, and whisked while cooking a…

cs.CV2024

FineBio: A Fine-Grained Video Dataset of Biological Experiments with Hierarchical Annotation

Takuma Yagi, Misaki Ohashi, Yifei Huang +4

In the development of science, accurate and reproducible documentation of the experimental process is crucial. Automatic recognition of the actions in experiments from videos would…

cs.CV2023★ 20 cited

Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

Kristen Grauman, Andrew Westbury, Lorenzo Torresani +98

We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric…

cs.CV2023★ 2 cited

Exo2EgoDVC: Dense Video Captioning of Egocentric Procedural Activities Using Web Instructional Videos

Takehiko Ohkawa, Takuma Yagi, Taichi Nishimura +4

We propose a novel benchmark for cross-view knowledge transfer of dense video captioning, adapting models from web instructional videos with exocentric views to an egocentric view.…

cs.CV2023

Fine-grained Affordance Annotation for Egocentric Hand-Object Interaction Videos

Zecheng Yu, Yifei Huang, Ryosuke Furuta +3

Object affordance is an important concept in hand-object interaction, providing information on action possibilities based on human motor capacity and objects' physical property thu…

cs.CV2022

Precise Affordance Annotation for Egocentric Action Video Datasets

Zecheng Yu, Yifei Huang, Ryosuke Furuta +3

Object affordance is an important concept in human-object interaction, providing information on action possibilities based on human motor capacity and objects' physical property th…

cs.CV2022

Object Instance Identification in Dynamic Environments

Takuma Yagi, Md Tasnimul Hasan, Yoichi Sato

We study the problem of identifying object instances in a dynamic environment where people interact with the objects. In such an environment, objects' appearance changes dynamicall…

cs.CV2021★ 3 cited

Hand-Object Contact Prediction via Motion-Based Pseudo-Labeling and Guided Progressive Label Correction

Takuma Yagi, Md Tasnimul Hasan, Yoichi Sato

Every hand-object interaction begins with contact. Despite predicting the contact state between hands and objects is useful in understanding hand-object interactions, prior methods…

cs.CV2021★ 7 cited

Ego4D: Around the World in 3,000 Hours of Egocentric Video

Kristen Grauman, Andrew Westbury, Eugene Byrne +82

We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outd…

cs.CV2021★ 9 cited

Foreground-Aware Stylization and Consensus Pseudo-Labeling for Domain Adaptation of First-Person Hand Segmentation

Takehiko Ohkawa, Takuma Yagi, Atsushi Hashimoto +2

Hand segmentation is a crucial task in first-person vision. Since first-person images exhibit strong bias in appearance among different environments, adapting a pre-trained segment…

cs.HC2021★ 12 cited

GO-Finder: A Registration-Free Wearable System for Assisting Users in Finding Lost Objects via Hand-Held Object Discovery

Takuma Yagi, Takumi Nishiyasu, Kunimasa Kawasaki +2

People spend an enormous amount of time and effort looking for lost objects. To help remind people of the location of lost objects, various computational systems that provide infor…

cs.CV2017★ 5 cited

Future Person Localization in First-Person Videos

Takuma Yagi, Karttikeya Mangalam, Ryo Yonetani +1

We present a new task that predicts future locations of people observed in first-person videos. Consider a first-person video stream continuously recorded by a wearable camera. Giv…