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cs.CV2026
GIRAF: Towards Generalizable Human Interactions with Articulated Objects
Xiaohan Zhang, Sebastian Starke, Alexander Winkler +3
Synthesizing realistic full-body human interactions with articulated objects is a fundamental challenge for embodied AI and graphics, with applications in robotics training and vir…
cs.CV2025
From Sparse Signal to Smooth Motion: Real-Time Motion Generation with Rolling Prediction Models
German Barquero, Nadine Bertsch, Manojkumar Marramreddy +8
In extended reality (XR), generating full-body motion of the users is important to understand their actions, drive their virtual avatars for social interaction, and convey a realis…
cs.CV2024
WalkTheDog: Cross-Morphology Motion Alignment via Phase Manifolds
Peizhuo Li, Sebastian Starke, Yuting Ye +1
We present a new approach for understanding the periodicity structure and semantics of motion datasets, independently of the morphology and skeletal structure of characters. Unlike…