4 papers
GIRAF: Towards Generalizable Human Interactions with Articulated Objects
Xiaohan Zhang, Sebastian Starke, Alexander Winkler +3
Synthesizing realistic full-body human interactions with articulated objects is a fundamental challenge for embodied AI and graphics, with applications in robotics training and vir…
Dancing Points: Synthesizing Ballroom Dancing with Three-Point Inputs
Peizhuo Li, Sebastian Starke, Yuting Ye +1
Ballroom dancing is a structured yet expressive motion category. Its highly diverse movement and complex interactions between leader and follower dancers make the understanding and…
CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actions
Jintao Lu, He Zhang, Yuting Ye +3
Animating human-scene interactions such as pick-and-place tasks in cluttered, complex layouts is a challenging task, with objects of a wide variation of geometries and articulation…
From Sparse Signal to Smooth Motion: Real-Time Motion Generation with Rolling Prediction Models
German Barquero, Nadine Bertsch, Manojkumar Marramreddy +8
In extended reality (XR), generating full-body motion of the users is important to understand their actions, drive their virtual avatars for social interaction, and convey a realis…