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20212026
most citedNIMBLE: A Non-rigid Hand Model with Bones and Muscles

15 citations · 44 across the 15 of their papers we have counts for

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Showing cs.GRShow all

5 papers · 1 filter

cs.GR2025★ 4 cited

BANG: Dividing 3D Assets via Generative Exploded Dynamics

Longwen Zhang, Qixuan Zhang, Haoran Jiang +4

3D creation has always been a unique human strength, driven by our ability to deconstruct and reassemble objects using our eyes, mind and hand. However, current 3D design tools str…

cs.GR2024★ 1 cited

Instant Facial Gaussians Translator for Relightable and Interactable Facial Rendering

Dafei Qin, Hongyang Lin, Qixuan Zhang +7

We propose GauFace, a novel Gaussian Splatting representation, tailored for efficient animation and rendering of physically-based facial assets. Leveraging strong geometric priors…

cs.GR2024★ 4 cited

GaussianHair: Hair Modeling and Rendering with Light-aware Gaussians

Haimin Luo, Min Ouyang, Zijun Zhao +6

Hairstyle reflects culture and ethnicity at first glance. In the digital era, various realistic human hairstyles are also critical to high-fidelity digital human assets for beauty…

cs.GR2023★ 2 cited

HACK: Learning a Parametric Head and Neck Model for High-fidelity Animation

Longwen Zhang, Zijun Zhao, Xinzhou Cong +7

Significant advancements have been made in developing parametric models for digital humans, with various approaches concentrating on parts such as the human body, hand, or face. Ne…

cs.GR2023★ 3 cited

DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance

Longwen Zhang, Qiwei Qiu, Hongyang Lin +7

Emerging Metaverse applications demand accessible, accurate, and easy-to-use tools for 3D digital human creations in order to depict different cultures and societies as if in the p…