15 citations · 44 across the 15 of their papers we have counts for
10 papers · 1 filter
Strips as Tokens: Artist Mesh Generation with Native UV Segmentation
Rui Xu, Dafei Qin, Kaichun Qiao +8
Recent advancements in autoregressive transformers have demonstrated remarkable potential for generating artist-quality meshes. However, the token ordering strategies employed by e…
TAPESTRY: From Geometry to Appearance via Consistent Turntable Videos
Yan Zeng, Haoran Jiang, Kaixin Yao +4
Automatically generating photorealistic and self-consistent appearances for untextured 3D models is a critical challenge in digital content creation. The advancement of large-scale…
CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image
Kaixin Yao, Longwen Zhang, Xinhao Yan +6
Recovering high-quality 3D scenes from a single RGB image is a challenging task in computer graphics. Current methods often struggle with domain-specific limitations or low-quality…
CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
Longwen Zhang, Ziyu Wang, Qixuan Zhang +6
In the realm of digital creativity, our potential to craft intricate 3D worlds from imagination is often hampered by the limitations of existing digital tools, which demand extensi…
Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidance
Qingcheng Zhao, Pengyu Long, Qixuan Zhang +6
The synthesis of 3D facial animations from speech has garnered considerable attention. Due to the scarcity of high-quality 4D facial data and well-annotated abundant multi-modality…
SCULPTOR: Skeleton-Consistent Face Creation Using a Learned Parametric Generator
Zesong Qiu, Yuwei Li, Dongming He +8
Recent years have seen growing interest in 3D human faces modelling due to its wide applications in digital human, character generation and animation. Existing approaches overwhelm…
Mutual Adaptive Reasoning for Monocular 3D Multi-Person Pose Estimation
Juze Zhang, Jingya Wang, Ye Shi +3
Inter-person occlusion and depth ambiguity make estimating the 3D poses of monocular multiple persons as camera-centric coordinates a challenging problem. Typical top-down framewor…
Video-driven Neural Physically-based Facial Asset for Production
Longwen Zhang, Chuxiao Zeng, Qixuan Zhang +5
Production-level workflows for producing convincing 3D dynamic human faces have long relied on an assortment of labor-intensive tools for geometry and texture generation, motion ca…
NIMBLE: A Non-rigid Hand Model with Bones and Muscles
Yuwei Li, Longwen Zhang, Zesong Qiu +6
Emerging Metaverse applications demand reliable, accurate, and photorealistic reproductions of human hands to perform sophisticated operations as if in the physical world. While re…
Neural Video Portrait Relighting in Real-time via Consistency Modeling
Longwen Zhang, Qixuan Zhang, Minye Wu +2
Video portraits relighting is critical in user-facing human photography, especially for immersive VR/AR experience. Recent advances still fail to recover consistent relit result un…