22 citations · 52 across the 26 of their papers we have counts for
17 papers · 1 filter
Autoregressive B-Rep Shape Generation with Parametric Surfaces
Dafei Qin, Rui Xu, Zeyu Shen +8
Generative CAD modeling has broad design and application potential. Despite significant advances in Boundary Representation (B-Rep) generation, the dominant representation in CAD,…
Learning a Delighting Prior for Facial Appearance Capture in the Wild
Yuxuan Han, Xin Ming, Tianxiao Li +4
High-quality facial appearance capture has traditionally required costly studio recording. Recent works consider an in-the-wild smartphone-based setup; however, their model-based i…
Strips as Tokens: Artist Mesh Generation with Native UV Segmentation
Rui Xu, Dafei Qin, Kaichun Qiao +8
Recent advancements in autoregressive transformers have demonstrated remarkable potential for generating artist-quality meshes. However, the token ordering strategies employed by e…
TAPESTRY: From Geometry to Appearance via Consistent Turntable Videos
Yan Zeng, Haoran Jiang, Kaixin Yao +4
Automatically generating photorealistic and self-consistent appearances for untextured 3D models is a critical challenge in digital content creation. The advancement of large-scale…
WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering
Yuxuan Han, Xin Ming, Tianxiao Li +4
Existing methods achieve high-quality facial albedo capture under controllable lighting, which increases capture cost and limits usability. We propose WildCap, a novel method for h…
Mojito: LLM-Aided Motion Instructor with Jitter-Reduced Inertial Tokens
Ziwei Shan, Yaoyu He, Chengfeng Zhao +5
Human bodily movements convey critical insights into action intentions and cognitive processes, yet existing multimodal systems primarily focused on understanding human motion via…
TANGLED: Generating 3D Hair Strands from Images with Arbitrary Styles and Viewpoints
Pengyu Long, Zijun Zhao, Min Ouyang +5
Hairstyles are intricate and culturally significant with various geometries, textures, and structures. Existing text or image-guided generation methods fail to handle the richness…
CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image
Kaixin Yao, Longwen Zhang, Xinhao Yan +6
Recovering high-quality 3D scenes from a single RGB image is a challenging task in computer graphics. Current methods often struggle with domain-specific limitations or low-quality…
CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
Longwen Zhang, Ziyu Wang, Qixuan Zhang +6
In the realm of digital creativity, our potential to craft intricate 3D worlds from imagination is often hampered by the limitations of existing digital tools, which demand extensi…
Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidance
Qingcheng Zhao, Pengyu Long, Qixuan Zhang +6
The synthesis of 3D facial animations from speech has garnered considerable attention. Due to the scarcity of high-quality 4D facial data and well-annotated abundant multi-modality…
DressCode: Autoregressively Sewing and Generating Garments from Text Guidance
Kai He, Kaixin Yao, Qixuan Zhang +3
Apparel's significant role in human appearance underscores the importance of garment digitalization for digital human creation. Recent advances in 3D content creation are pivotal f…
Relightable Neural Human Assets from Multi-view Gradient Illuminations
Taotao Zhou, Kai He, Di Wu +6
Human modeling and relighting are two fundamental problems in computer vision and graphics, where high-quality datasets can largely facilitate related research. However, most exist…
SCULPTOR: Skeleton-Consistent Face Creation Using a Learned Parametric Generator
Zesong Qiu, Yuwei Li, Dongming He +8
Recent years have seen growing interest in 3D human faces modelling due to its wide applications in digital human, character generation and animation. Existing approaches overwhelm…
Video-driven Neural Physically-based Facial Asset for Production
Longwen Zhang, Chuxiao Zeng, Qixuan Zhang +5
Production-level workflows for producing convincing 3D dynamic human faces have long relied on an assortment of labor-intensive tools for geometry and texture generation, motion ca…
Towards Controllable and Photorealistic Region-wise Image Manipulation
Ansheng You, Chenglin Zhou, Qixuan Zhang +1
Adaptive and flexible image editing is a desirable function of modern generative models. In this work, we present a generative model with auto-encoder architecture for per-region s…
Convolutional Neural Opacity Radiance Fields
Haimin Luo, Anpei Chen, Qixuan Zhang +4
Photo-realistic modeling and rendering of fuzzy objects with complex opacity are critical for numerous immersive VR/AR applications, but it suffers from strong view-dependent brigh…
Neural Video Portrait Relighting in Real-time via Consistency Modeling
Longwen Zhang, Qixuan Zhang, Minye Wu +2
Video portraits relighting is critical in user-facing human photography, especially for immersive VR/AR experience. Recent advances still fail to recover consistent relit result un…