activity
20212026
most citedImplicit Swept Volume SDF: Enabling Continuous Collision-Free Trajectory Generation for Arbitrary Shapes

22 citations · 52 across the 26 of their papers we have counts for

collaborators

27 papers

cs.RO2026

LACE-CRAFT: Robot Co-Design with Actor Inheritance and Blackboard Collaboration

Yuhan Wen, Jiawei Wang, Qixuan Zhang +3

Robot co-design couples morphology search with policy learning, yet training every new design from scratch discards acquired control experience. We present LACE-CRAFT, which compar…

cs.CV2026

Autoregressive B-Rep Shape Generation with Parametric Surfaces

Dafei Qin, Rui Xu, Zeyu Shen +8

Generative CAD modeling has broad design and application potential. Despite significant advances in Boundary Representation (B-Rep) generation, the dominant representation in CAD,…

cs.CV2026

Learning a Delighting Prior for Facial Appearance Capture in the Wild

Yuxuan Han, Xin Ming, Tianxiao Li +4

High-quality facial appearance capture has traditionally required costly studio recording. Recent works consider an in-the-wild smartphone-based setup; however, their model-based i…

cs.CV2026

Strips as Tokens: Artist Mesh Generation with Native UV Segmentation

Rui Xu, Dafei Qin, Kaichun Qiao +8

Recent advancements in autoregressive transformers have demonstrated remarkable potential for generating artist-quality meshes. However, the token ordering strategies employed by e…

cs.CV2026

TAPESTRY: From Geometry to Appearance via Consistent Turntable Videos

Yan Zeng, Haoran Jiang, Kaixin Yao +4

Automatically generating photorealistic and self-consistent appearances for untextured 3D models is a critical challenge in digital content creation. The advancement of large-scale…

cs.RO2026

ManiTwin: Scaling Data-Generation-Ready Digital Object Dataset to 100K

Kaixuan Wang, Tianxing Chen, Jiawei Liu +13

Learning in simulation provides a useful foundation for scaling robotic manipulation capabilities. However, this paradigm often suffers from a lack of data-generation-ready digital…

cs.CV2025

WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering

Yuxuan Han, Xin Ming, Tianxiao Li +4

Existing methods achieve high-quality facial albedo capture under controllable lighting, which increases capture cost and limits usability. We propose WildCap, a novel method for h…

cs.RO2025

Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objects

Jiawei Wang, Dingyou Wang, Jiaming Hu +3

A deep understanding of kinematic structures and movable components is essential for enabling robots to manipulate objects and model their own articulated forms. Such understanding…

cs.GR2025★ 4 cited

BANG: Dividing 3D Assets via Generative Exploded Dynamics

Longwen Zhang, Qixuan Zhang, Haoran Jiang +4

3D creation has always been a unique human strength, driven by our ability to deconstruct and reassemble objects using our eyes, mind and hand. However, current 3D design tools str…

cs.GR2025

Facial Appearance Capture at Home with Patch-Level Reflectance Prior

Yuxuan Han, Junfeng Lyu, Kuan Sheng +4

Existing facial appearance capture methods can reconstruct plausible facial reflectance from smartphone-recorded videos. However, the reconstruction quality is still far behind the…

cs.CV2025

Mojito: LLM-Aided Motion Instructor with Jitter-Reduced Inertial Tokens

Ziwei Shan, Yaoyu He, Chengfeng Zhao +5

Human bodily movements convey critical insights into action intentions and cognitive processes, yet existing multimodal systems primarily focused on understanding human motion via…

cs.CV2025

TANGLED: Generating 3D Hair Strands from Images with Arbitrary Styles and Viewpoints

Pengyu Long, Zijun Zhao, Min Ouyang +5

Hairstyles are intricate and culturally significant with various geometries, textures, and structures. Existing text or image-guided generation methods fail to handle the richness…

cs.CV2025

CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image

Kaixin Yao, Longwen Zhang, Xinhao Yan +6

Recovering high-quality 3D scenes from a single RGB image is a challenging task in computer graphics. Current methods often struggle with domain-specific limitations or low-quality…

cs.GR2024★ 1 cited

Instant Facial Gaussians Translator for Relightable and Interactable Facial Rendering

Dafei Qin, Hongyang Lin, Qixuan Zhang +7

We propose GauFace, a novel Gaussian Splatting representation, tailored for efficient animation and rendering of physically-based facial assets. Leveraging strong geometric priors…

cs.CV2024★ 4 cited

CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets

Longwen Zhang, Ziyu Wang, Qixuan Zhang +6

In the realm of digital creativity, our potential to craft intricate 3D worlds from imagination is often hampered by the limitations of existing digital tools, which demand extensi…

cs.RO2024★ 22 cited

Implicit Swept Volume SDF: Enabling Continuous Collision-Free Trajectory Generation for Arbitrary Shapes

Jingping Wang, Tingrui Zhang, Qixuan Zhang +5

In the field of trajectory generation for objects, ensuring continuous collision-free motion remains a huge challenge, especially for non-convex geometries and complex environments…

cs.GR2024★ 4 cited

GaussianHair: Hair Modeling and Rendering with Light-aware Gaussians

Haimin Luo, Min Ouyang, Zijun Zhao +6

Hairstyle reflects culture and ethnicity at first glance. In the digital era, various realistic human hairstyles are also critical to high-fidelity digital human assets for beauty…

cs.CV2024★ 3 cited

Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidance

Qingcheng Zhao, Pengyu Long, Qixuan Zhang +6

The synthesis of 3D facial animations from speech has garnered considerable attention. Due to the scarcity of high-quality 4D facial data and well-annotated abundant multi-modality…

cs.CV2024★ 1 cited

DressCode: Autoregressively Sewing and Generating Garments from Text Guidance

Kai He, Kaixin Yao, Qixuan Zhang +3

Apparel's significant role in human appearance underscores the importance of garment digitalization for digital human creation. Recent advances in 3D content creation are pivotal f…

cs.GR2023★ 2 cited

HACK: Learning a Parametric Head and Neck Model for High-fidelity Animation

Longwen Zhang, Zijun Zhao, Xinzhou Cong +7

Significant advancements have been made in developing parametric models for digital humans, with various approaches concentrating on parts such as the human body, hand, or face. Ne…

cs.GR2023★ 3 cited

DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance

Longwen Zhang, Qiwei Qiu, Hongyang Lin +7

Emerging Metaverse applications demand accessible, accurate, and easy-to-use tools for 3D digital human creations in order to depict different cultures and societies as if in the p…

cs.CV2022

Relightable Neural Human Assets from Multi-view Gradient Illuminations

Taotao Zhou, Kai He, Di Wu +6

Human modeling and relighting are two fundamental problems in computer vision and graphics, where high-quality datasets can largely facilitate related research. However, most exist…

cs.CV2022★ 2 cited

SCULPTOR: Skeleton-Consistent Face Creation Using a Learned Parametric Generator

Zesong Qiu, Yuwei Li, Dongming He +8

Recent years have seen growing interest in 3D human faces modelling due to its wide applications in digital human, character generation and animation. Existing approaches overwhelm…

cs.CV2022★ 2 cited

Video-driven Neural Physically-based Facial Asset for Production

Longwen Zhang, Chuxiao Zeng, Qixuan Zhang +5

Production-level workflows for producing convincing 3D dynamic human faces have long relied on an assortment of labor-intensive tools for geometry and texture generation, motion ca…