15 citations · 30 across the 13 of their papers we have counts for
13 papers
Towards Realistic and Consistent Orbital Video Generation via 3D Foundation Priors
Rong Wang, Ruyi Zha, Ziang Cheng +3
We present a novel method for generating geometrically realistic and consistent orbital videos from a single image of an object. Existing video generation works mostly rely on pixe…
Joint Shadow Generation and Relighting via Light-Geometry Interaction Maps
Shan Wang, Peixia Li, Chenchen Xu +4
We propose Light-Geometry Interaction (LGI) maps, a novel representation that encodes light-aware occlusion from monocular depth. Unlike ray tracing, which requires full 3D reconst…
StemVLA:An Open-Source Vision-Language-Action Model with Future 3D Spatial Geometry Knowledge and 4D Historical Representation
Jiasong Xiao, Yutao She, Kai Li +2
Vision-language-action (VLA) models integrate visual observations and language instructions to predict robot actions, demonstrating promising generalization in manipulation tasks.…
CDI3D: Cross-guided Dense-view Interpolation for 3D Reconstruction
Zhiyuan Wu, Xibin Song, Senbo Wang +8
3D object reconstruction from single-view image is a fundamental task in computer vision with wide-ranging applications. Recent advancements in Large Reconstruction Models (LRMs) h…
Pandora3D: A Comprehensive Framework for High-Quality 3D Shape and Texture Generation
Jiayu Yang, Taizhang Shang, Weixuan Sun +7
This report presents a comprehensive framework for generating high-quality 3D shapes and textures from diverse input prompts, including single images, multi-view images, and text d…
DoubleDiffusion: Combining Heat Diffusion with Denoising Diffusion for Texture Generation on 3D Meshes
Xuyang Wang, Ziang Cheng, Zhenyu Li +6
This paper addresses the problem of generating textures for 3D mesh assets. Existing approaches often rely on image diffusion models to generate multi-view image observations, whic…
ConsistNet: Enforcing 3D Consistency for Multi-view Images Diffusion
Jiayu Yang, Ziang Cheng, Yunfei Duan +2
Given a single image of a 3D object, this paper proposes a novel method (named ConsistNet) that is able to generate multiple images of the same object, as if seen they are captured…
Stereo Matching in Time: 100+ FPS Video Stereo Matching for Extended Reality
Ziang Cheng, Jiayu Yang, Hongdong Li
Real-time Stereo Matching is a cornerstone algorithm for many Extended Reality (XR) applications, such as indoor 3D understanding, video pass-through, and mixed-reality games. Desp…
WildLight: In-the-wild Inverse Rendering with a Flashlight
Ziang Cheng, Junxuan Li, Hongdong Li
This paper proposes a practical photometric solution for the challenging problem of in-the-wild inverse rendering under unknown ambient lighting. Our system recovers scene geometry…
Unsupervised Video Interpolation by Learning Multilayered 2.5D Motion Fields
Ziang Cheng, Shihao Jiang, Hongdong Li
The problem of video frame interpolation is to increase the temporal resolution of a low frame-rate video, by interpolating novel frames between existing temporally sparse frames.…
Multi-view 3D Reconstruction of a Texture-less Smooth Surface of Unknown Generic Reflectance
Ziang Cheng, Hongdong Li, Yuta Asano +2
Recovering the 3D geometry of a purely texture-less object with generally unknown surface reflectance (e.g. non-Lambertian) is regarded as a challenging task in multi-view reconstr…
One Ring to Rule Them All: a simple solution to multi-view 3D-Reconstruction of shapes with unknown BRDF via a small Recurrent ResNet
Ziang Cheng, Hongdong Li, Richard Hartley +2
This paper proposes a simple method which solves an open problem of multi-view 3D-Reconstruction for objects with unknown and generic surface materials, imaged by a freely moving c…
Semantic Single-Image Dehazing
Ziang Cheng, Shaodi You, Viorela Ila +1
Single-image haze-removal is challenging due to limited information contained in one single image. Previous solutions largely rely on handcrafted priors to compensate for this defi…