activity
20202026
most citedVRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames

4 citations · 6 across the 11 of their papers we have counts for

collaborators

11 papers

cs.GR2026

Words have Weight: Comparing the use of pressure and weight as a metaphor in a User Interface in Virtual Reality

Joffrey Guilmet, Suzanne Sorli, Diego Vilela Monteiro

This work investigates how weight and pressure can function as haptic metaphors to support user interface notifications in Virtual Reality (VR). While prior research has explored u…

cs.HC2025★ 1 cited

Say it or AI it: Evaluating Hands-Free Text Correction in Virtual Reality

Ziming Li, Joffrey Guilmet, Suzanne Sorli +2

Text entry in Virtual Reality (VR) is challenging, even when accounting for the use of controllers. Prior work has tackled this challenge head-on, improving the efficiency of input…

cs.HC2022★ 4 cited

VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames

Hao Chen, Rongkai Shi, Diego Monteiro +2

Virtual reality head-mounted displays (VR HMDs) have become a popular platform for gaming. However, simulator sickness (SS) is still an impediment to VR's wider adoption, particula…

cs.HC2022

VibroWeight: Simulating Weight and Center of Gravity Changes of Objects in Virtual Reality for Enhanced Realism

Xian Wang, Diego Monteiro, Lik-Hang Lee +2

Haptic feedback in virtual reality (VR) allows users to perceive the physical properties of virtual objects (e.g., their weight and motion patterns). However, the lack of haptic se…

cs.HC2021★ 1 cited

Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games

Diego Monteiro, Hai-Ning Liang, Xiaohang Tang +1

Identifying cybersickness in virtual reality (VR) applications such as games in a fast, precise, non-intrusive, and non-disruptive way remains challenging. Several factors can caus…

cs.HC2021

Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games

Yiwen Zhang, Diego Monteiro, Hai-Ning Liang +2

Randomness is an important factor in games, so much so that some games rely almost purely on it for its outcomes and increase players' engagement with them. However, randomness can…