4 citations · 6 across the 11 of their papers we have counts for
11 papers
Words have Weight: Comparing the use of pressure and weight as a metaphor in a User Interface in Virtual Reality
Joffrey Guilmet, Suzanne Sorli, Diego Vilela Monteiro
This work investigates how weight and pressure can function as haptic metaphors to support user interface notifications in Virtual Reality (VR). While prior research has explored u…
Say it or AI it: Evaluating Hands-Free Text Correction in Virtual Reality
Ziming Li, Joffrey Guilmet, Suzanne Sorli +2
Text entry in Virtual Reality (VR) is challenging, even when accounting for the use of controllers. Prior work has tackled this challenge head-on, improving the efficiency of input…
VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames
Hao Chen, Rongkai Shi, Diego Monteiro +2
Virtual reality head-mounted displays (VR HMDs) have become a popular platform for gaming. However, simulator sickness (SS) is still an impediment to VR's wider adoption, particula…
VibroWeight: Simulating Weight and Center of Gravity Changes of Objects in Virtual Reality for Enhanced Realism
Xian Wang, Diego Monteiro, Lik-Hang Lee +2
Haptic feedback in virtual reality (VR) allows users to perceive the physical properties of virtual objects (e.g., their weight and motion patterns). However, the lack of haptic se…
Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games
Diego Monteiro, Hai-Ning Liang, Xiaohang Tang +1
Identifying cybersickness in virtual reality (VR) applications such as games in a fast, precise, non-intrusive, and non-disruptive way remains challenging. Several factors can caus…
Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games
Yiwen Zhang, Diego Monteiro, Hai-Ning Liang +2
Randomness is an important factor in games, so much so that some games rely almost purely on it for its outcomes and increase players' engagement with them. However, randomness can…