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VibroWeight: Simulating Weight and Center of Gravity Changes of Objects in Virtual Reality for Enhanced Realism
Xian Wang, Diego Monteiro, Lik-Hang Lee +2
Haptic feedback in virtual reality (VR) allows users to perceive the physical properties of virtual objects (e.g., their weight and motion patterns). However, the lack of haptic se…
Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games
Diego Monteiro, Hai-Ning Liang, Xiaohang Tang +1
Identifying cybersickness in virtual reality (VR) applications such as games in a fast, precise, non-intrusive, and non-disruptive way remains challenging. Several factors can caus…
Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games
Yiwen Zhang, Diego Monteiro, Hai-Ning Liang +2
Randomness is an important factor in games, so much so that some games rely almost purely on it for its outcomes and increase players' engagement with them. However, randomness can…
Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game
Diego Monteiro, Hao Chen, Hai-Ning Liang +2
In virtual reality (VR) games, playability and immersion levels are important because they affect gameplay, enjoyment, and performance. However, they can be adversely affected by V…
Spatial Knowledge Acquisition in Virtual and Physical Reality: A Comparative Evaluation
Diego Monteiro, Xian Wang, Hai-Ning Liang +1
Virtual Reality (VR) head-mounted displays (HMDs) have been studied widely as tools for the most diverse kinds of training activities. One special kind that is the basis for many r…
Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay
Jialin Wang, Hai-Ning Liang, Diego Monteiro +3
Virtual Reality (VR) technology has been proliferating in the last decade, especially in the last few years. However, Simulator Sickness (SS) still represents a significant problem…