4 citations · 6 across the 11 of their papers we have counts for
4 papers · 1 filter
Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games
Diego Monteiro, Hai-Ning Liang, Xiaohang Tang +1
Identifying cybersickness in virtual reality (VR) applications such as games in a fast, precise, non-intrusive, and non-disruptive way remains challenging. Several factors can caus…
Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games
Yiwen Zhang, Diego Monteiro, Hai-Ning Liang +2
Randomness is an important factor in games, so much so that some games rely almost purely on it for its outcomes and increase players' engagement with them. However, randomness can…
Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game
Diego Monteiro, Hao Chen, Hai-Ning Liang +2
In virtual reality (VR) games, playability and immersion levels are important because they affect gameplay, enjoyment, and performance. However, they can be adversely affected by V…
Spatial Knowledge Acquisition in Virtual and Physical Reality: A Comparative Evaluation
Diego Monteiro, Xian Wang, Hai-Ning Liang +1
Virtual Reality (VR) head-mounted displays (HMDs) have been studied widely as tools for the most diverse kinds of training activities. One special kind that is the basis for many r…