activity
20182023
most citedSupervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings

55 citations · 176 across the 25 of their papers we have counts for

collaborators

25 papers

cs.AI2023★ 1 cited

RLTF: Reinforcement Learning from Unit Test Feedback

Jiate Liu, Yiqin Zhu, Kaiwen Xiao +4

The goal of program synthesis, or code generation, is to generate executable code based on given descriptions. Recently, there has been an increasing number of studies employing re…

cs.GT2023★ 1 cited

Policy Space Diversity for Non-Transitive Games

Jian Yao, Weiming Liu, Haobo Fu +4

Policy-Space Response Oracles (PSRO) is an influential algorithm framework for approximating a Nash Equilibrium (NE) in multi-agent non-transitive games. Many previous studies have…

cs.LG2023★ 2 cited

Future-conditioned Unsupervised Pretraining for Decision Transformer

Zhihui Xie, Zichuan Lin, Deheng Ye +3

Recent research in offline reinforcement learning (RL) has demonstrated that return-conditioned supervised learning is a powerful paradigm for decision-making problems. While promi…

cs.CL2023

Dynamic Transformers Provide a False Sense of Efficiency

Yiming Chen, Simin Chen, Zexin Li +4

Despite much success in natural language processing (NLP), pre-trained language models typically lead to a high computational cost during inference. Multi-exit is a mainstream appr…

cs.LG2023

Revisiting Estimation Bias in Policy Gradients for Deep Reinforcement Learning

Haoxuan Pan, Deheng Ye, Xiaoming Duan +4

We revisit the estimation bias in policy gradients for the discounted episodic Markov decision process (MDP) from Deep Reinforcement Learning (DRL) perspective. The objective is fo…

cs.LG2023

Sample Dropout: A Simple yet Effective Variance Reduction Technique in Deep Policy Optimization

Zichuan Lin, Xiapeng Wu, Mingfei Sun +4

Recent success in Deep Reinforcement Learning (DRL) methods has shown that policy optimization with respect to an off-policy distribution via importance sampling is effective for s…

cs.CV2022

RLogist: Fast Observation Strategy on Whole-slide Images with Deep Reinforcement Learning

Boxuan Zhao, Jun Zhang, Deheng Ye +4

Whole-slide images (WSI) in computational pathology have high resolution with gigapixel size, but are generally with sparse regions of interest, which leads to weak diagnostic rele…

cs.LG2022★ 12 cited

Honor of Kings Arena: an Environment for Generalization in Competitive Reinforcement Learning

Hua Wei, Jingxiao Chen, Xiyang Ji +11

This paper introduces Honor of Kings Arena, a reinforcement learning (RL) environment based on Honor of Kings, one of the world's most popular games at present. Compared to other e…

cs.LG2022

Dynamics-Adaptive Continual Reinforcement Learning via Progressive Contextualization

Tiantian Zhang, Zichuan Lin, Yuxing Wang +7

A key challenge of continual reinforcement learning (CRL) in dynamic environments is to promptly adapt the RL agent's behavior as the environment changes over its lifetime, while m…

cs.CR2022

Fine-grained Private Knowledge Distillation

Yuntong Li, Shaowei Wang, Yingying Wang +4

Knowledge distillation has emerged as a scalable and effective way for privacy-preserving machine learning. One remaining drawback is that it consumes privacy in a model-level (i.e…

cs.LG2022★ 6 cited

Learning to Reverse DNNs from AI Programs Automatically

Simin Chen, Hamed Khanpour, Cong Liu +1

With the privatization deployment of DNNs on edge devices, the security of on-device DNNs has raised significant concern. To quantify the model leakage risk of on-device DNNs autom…

cs.CV2022

NICGSlowDown: Evaluating the Efficiency Robustness of Neural Image Caption Generation Models

Simin Chen, Zihe Song, Mirazul Haque +2

Neural image caption generation (NICG) models have received massive attention from the research community due to their excellent performance in visual understanding. Existing work…

cs.LG2022★ 6 cited

MineRL Diamond 2021 Competition: Overview, Results, and Lessons Learned

Anssi Kanervisto, Stephanie Milani, Karolis Ramanauskas +19

Reinforcement learning competitions advance the field by providing appropriate scope and support to develop solutions toward a specific problem. To promote the development of more…

cs.RO2022

Multi-Modal Fusion in Contact-Rich Precise Tasks via Hierarchical Policy Learning

Piaopiao Jin, Yinjie Lin, Yanchao Tan +2

Combined visual and force feedback play an essential role in contact-rich robotic manipulation tasks. Current methods focus on developing the feedback control around a single modal…

cs.LG2022★ 10 cited

EREBA: Black-box Energy Testing of Adaptive Neural Networks

Mirazul Haque, Yaswanth Yadlapalli, Wei Yang +1

Recently, various Deep Neural Network (DNN) models have been proposed for environments like embedded systems with stringent energy constraints. The fundamental problem of determini…

cs.LG2021★ 4 cited

JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning

Zichuan Lin, Junyou Li, Jianing Shi +3

Learning rational behaviors in open-world games like Minecraft remains to be challenging for Reinforcement Learning (RL) research due to the compound challenge of partial observabi…

cs.LG2021★ 1 cited

Learning Diverse Policies in MOBA Games via Macro-Goals

Yiming Gao, Bei Shi, Xueying Du +10

Recently, many researchers have made successful progress in building the AI systems for MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of Kings. Ev…

cs.LG2021★ 2 cited

Boosting Offline Reinforcement Learning with Residual Generative Modeling

Hua Wei, Deheng Ye, Zhao Liu +5

Offline reinforcement learning (RL) tries to learn the near-optimal policy with recorded offline experience without online exploration. Current offline RL research includes: 1) gen…

cs.AI2021★ 2 cited

MapGo: Model-Assisted Policy Optimization for Goal-Oriented Tasks

Menghui Zhu, Minghuan Liu, Jian Shen +7

In Goal-oriented Reinforcement learning, relabeling the raw goals in past experience to provide agents with hindsight ability is a major solution to the reward sparsity problem. In…

cs.AI2020★ 42 cited

Towards Playing Full MOBA Games with Deep Reinforcement Learning

Deheng Ye, Guibin Chen, Wen Zhang +15

MOBA games, e.g., Honor of Kings, League of Legends, and Dota 2, pose grand challenges to AI systems such as multi-agent, enormous state-action space, complex action control, etc.…

cs.AI2020★ 4 cited

Which Heroes to Pick? Learning to Draft in MOBA Games with Neural Networks and Tree Search

Sheng Chen, Menghui Zhu, Deheng Ye +3

Hero drafting is essential in MOBA game playing as it builds the team of each side and directly affects the match outcome. State-of-the-art drafting methods fail to consider: 1) dr…

cs.AI2020★ 55 cited

Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings

Deheng Ye, Guibin Chen, Peilin Zhao +15

We present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program that achieves human-level performance in playing multiplayer online battle arena (MOBA…

cs.AI2019★ 25 cited

Mastering Complex Control in MOBA Games with Deep Reinforcement Learning

Deheng Ye, Zhao Liu, Mingfei Sun +15

We study the reinforcement learning problem of complex action control in the Multi-player Online Battle Arena (MOBA) 1v1 games. This problem involves far more complicated state and…

cs.MA2018★ 3 cited

Hierarchical Macro Strategy Model for MOBA Game AI

Bin Wu, Qiang Fu, Jing Liang +6

The next challenge of game AI lies in Real Time Strategy (RTS) games. RTS games provide partially observable gaming environments, where agents interact with one another in an actio…