activity
20182022
most citedSupervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings

55 citations · 119 across the 9 of their papers we have counts for

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5 papers · 1 filter

cs.LG20226 cited

MineRL Diamond 2021 Competition: Overview, Results, and Lessons Learned

Anssi Kanervisto, Stephanie Milani, Karolis Ramanauskas +19

Reinforcement learning competitions advance the field by providing appropriate scope and support to develop solutions toward a specific problem. To promote the development of more…

cs.LG202210 cited

EREBA: Black-box Energy Testing of Adaptive Neural Networks

Mirazul Haque, Yaswanth Yadlapalli, Wei Yang +1

Recently, various Deep Neural Network (DNN) models have been proposed for environments like embedded systems with stringent energy constraints. The fundamental problem of determini…

cs.LG20211 cited

Learning Diverse Policies in MOBA Games via Macro-Goals

Yiming Gao, Bei Shi, Xueying Du +10

Recently, many researchers have made successful progress in building the AI systems for MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of Kings. Ev…

cs.LG20212 cited

Boosting Offline Reinforcement Learning with Residual Generative Modeling

Hua Wei, Deheng Ye, Zhao Liu +5

Offline reinforcement learning (RL) tries to learn the near-optimal policy with recorded offline experience without online exploration. Current offline RL research includes: 1) gen…

cs.LG2018

Sequenced-Replacement Sampling for Deep Learning

Chiu Man Ho, Dae Hoon Park, Wei Yang +1

We propose sequenced-replacement sampling (SRS) for training deep neural networks. The basic idea is to assign a fixed sequence index to each sample in the dataset. Once a mini-bat…