activity
20192024
most citediGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks

62 citations · 170 across the 11 of their papers we have counts for

collaborators

11 papers

cs.CL2024★ 3 cited

Embodied Agent Interface: Benchmarking LLMs for Embodied Decision Making

Manling Li, Shiyu Zhao, Qineng Wang +12

We aim to evaluate Large Language Models (LLMs) for embodied decision making. While a significant body of work has been leveraging LLMs for decision making in embodied environments…

cs.CV2024★ 1 cited

BEHAVIOR Vision Suite: Customizable Dataset Generation via Simulation

Yunhao Ge, Yihe Tang, Jiashu Xu +20

The systematic evaluation and understanding of computer vision models under varying conditions require large amounts of data with comprehensive and customized labels, which real-wo…

cs.RO2024★ 6 cited

BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulation

Chengshu Li, Ruohan Zhang, Josiah Wong +32

We present BEHAVIOR-1K, a comprehensive simulation benchmark for human-centered robotics. BEHAVIOR-1K includes two components, guided and motivated by the results of an extensive s…

q-bio.QM2023★ 2 cited

The intersection of video capsule endoscopy and artificial intelligence: addressing unique challenges using machine learning

Shan Guleria, Benjamin Schwartz, Yash Sharma +12

Introduction: Technical burdens and time-intensive review processes limit the practical utility of video capsule endoscopy (VCE). Artificial intelligence (AI) is poised to address…

cs.LG2022★ 5 cited

Improving Multimodal Interactive Agents with Reinforcement Learning from Human Feedback

Josh Abramson, Arun Ahuja, Federico Carnevale +16

An important goal in artificial intelligence is to create agents that can both interact naturally with humans and learn from their feedback. Here we demonstrate how to use reinforc…

cs.RO2021★ 36 cited

BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments

Sanjana Srivastava, Chengshu Li, Michael Lingelbach +11

We introduce BEHAVIOR, a benchmark for embodied AI with 100 activities in simulation, spanning a range of everyday household chores such as cleaning, maintenance, and food preparat…

cs.RO2021★ 62 cited

iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks

Chengshu Li, Fei Xia, Roberto Martín-Martín +13

Recent research in embodied AI has been boosted by the use of simulation environments to develop and train robot learning approaches. However, the use of simulation has skewed the…

cs.LG2021★ 1 cited

The Foes of Neural Network's Data Efficiency Among Unnecessary Input Dimensions

Vanessa D'Amario, Sanjana Srivastava, Tomotake Sasaki +1

Datasets often contain input dimensions that are unnecessary to predict the output label, e.g. background in object recognition, which lead to more trainable parameters. Deep Neura…

cs.AI2020★ 43 cited

iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenes

Bokui Shen, Fei Xia, Chengshu Li +12

We present iGibson 1.0, a novel simulation environment to develop robotic solutions for interactive tasks in large-scale realistic scenes. Our environment contains 15 fully interac…

q-bio.NC2020★ 7 cited

Identifying Learning Rules From Neural Network Observables

Aran Nayebi, Sanjana Srivastava, Surya Ganguli +1

The brain modifies its synaptic strengths during learning in order to better adapt to its environment. However, the underlying plasticity rules that govern learning are unknown. Ma…

cs.CV2019★ 4 cited

Minimal Images in Deep Neural Networks: Fragile Object Recognition in Natural Images

Sanjana Srivastava, Guy Ben-Yosef, Xavier Boix

The human ability to recognize objects is impaired when the object is not shown in full. "Minimal images" are the smallest regions of an image that remain recognizable for humans.…