580 citations · 622 across the 20 of their papers we have counts for
6 papers · 1 filter
Reconstructing People, Places, and Cameras
Lea Müller, Hongsuk Choi, Anthony Zhang +3
We present "Humans and Structure from Motion" (HSfM), a method for jointly reconstructing multiple human meshes, scene point clouds, and camera parameters in a metric world coordin…
Estimating Body and Hand Motion in an Ego-sensed World
Brent Yi, Vickie Ye, Maya Zheng +6
We present EgoAllo, a system for human motion estimation from a head-mounted device. Using only egocentric SLAM poses and images, EgoAllo guides sampling from a conditional diffusi…
Robot See Robot Do: Imitating Articulated Object Manipulation with Monocular 4D Reconstruction
Justin Kerr, Chung Min Kim, Mingxuan Wu +4
Humans can learn to manipulate new objects by simply watching others; providing robots with the ability to learn from such demonstrations would enable a natural interface specifyin…
gsplat: An Open-Source Library for Gaussian Splatting
Vickie Ye, Ruilong Li, Justin Kerr +8
gsplat is an open-source library designed for training and developing Gaussian Splatting methods. It features a front-end with Python bindings compatible with the PyTorch library a…
Learning Visuotactile Skills with Two Multifingered Hands
Toru Lin, Yu Zhang, Qiyang Li +4
Aiming to replicate human-like dexterity, perceptual experiences, and motion patterns, we explore learning from human demonstrations using a bimanual system with multifingered hand…
Open RL Benchmark: Comprehensive Tracked Experiments for Reinforcement Learning
Shengyi Huang, Quentin Gallouédec, Florian Felten +30
In many Reinforcement Learning (RL) papers, learning curves are useful indicators to measure the effectiveness of RL algorithms. However, the complete raw data of the learning curv…