7 citations · 8 across the 3 of their papers we have counts for
4 papers
Bringing Linearly Transformed Cosines to Anisotropic GGX
Aakash KT, Eric Heitz, Jonathan Dupuy +1
Linearly Transformed Cosines (LTCs) are a family of distributions that are used for real-time area-light shading thanks to their analytic integration properties. Modern game engine…
PRTT: Precomputed Radiance Transfer Textures
Sirikonda Dhawal, Aakash KT, P. J. Narayanan
Precomputed Radiance Transfer (PRT) can achieve high quality renders of glossy materials at real-time framerates. PRT involves precomputing a k-dimensional transfer vector of Spher…
Appearance Editing with Free-viewpoint Neural Rendering
Pulkit Gera, Aakash KT, Dhawal Sirikonda +2
We present a neural rendering framework for simultaneous view synthesis and appearance editing of a scene from multi-view images captured under known environment illumination. Exis…
A Flexible Neural Renderer for Material Visualization
Aakash KT, Parikshit Sakurikar, Saurabh Saini +1
Photo realism in computer generated imagery is crucially dependent on how well an artist is able to recreate real-world materials in the scene. The workflow for material modeling a…