7 citations · 8 across the 4 of their papers we have counts for
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cs.GR2022★ 7 cited
Bringing Linearly Transformed Cosines to Anisotropic GGX
Aakash KT, Eric Heitz, Jonathan Dupuy +1
Linearly Transformed Cosines (LTCs) are a family of distributions that are used for real-time area-light shading thanks to their analytic integration properties. Modern game engine…
cs.GR2022★ 1 cited
PRTT: Precomputed Radiance Transfer Textures
Sirikonda Dhawal, Aakash KT, P. J. Narayanan
Precomputed Radiance Transfer (PRT) can achieve high quality renders of glossy materials at real-time framerates. PRT involves precomputing a k-dimensional transfer vector of Spher…