7 citations · 8 across the 4 of their papers we have counts for
3 papers · 1 filter
Bringing Linearly Transformed Cosines to Anisotropic GGX
Aakash KT, Eric Heitz, Jonathan Dupuy +1
Linearly Transformed Cosines (LTCs) are a family of distributions that are used for real-time area-light shading thanks to their analytic integration properties. Modern game engine…
PRTT: Precomputed Radiance Transfer Textures
Sirikonda Dhawal, Aakash KT, P. J. Narayanan
Precomputed Radiance Transfer (PRT) can achieve high quality renders of glossy materials at real-time framerates. PRT involves precomputing a k-dimensional transfer vector of Spher…
A Flexible Neural Renderer for Material Visualization
Aakash KT, Parikshit Sakurikar, Saurabh Saini +1
Photo realism in computer generated imagery is crucially dependent on how well an artist is able to recreate real-world materials in the scene. The workflow for material modeling a…