activity
20192026
most citedCASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters

39 citations · 96 across the 41 of their papers we have counts for

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Showing cs.GRShow all

11 papers · 1 filter

cs.GR2026

MoSAT: Human Motion Generation from Spatial Audio and Textual Description

Shuyang Xu, Zhiyang Dou, Yiduo Hao +8

Human motion is shaped by both external acoustic events and behavioral intent: spatial audio conveys environmental cues that elicit or guide a response, while text specifies the de…

cs.GR2026

QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning

Yiheng Zhang, Zhe Zhu, Tingrui Shen +11

The generation of production-ready quad-dominant meshes is a cornerstone of modern 3D content creation. Generating anisotropic quad-dominant meshes from point clouds is challenging…

cs.GR2025

MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly

Rui Xu, Tianyang Xue, Qiujie Dong +9

Scaling artist-designed meshes to high triangle numbers remains challenging for autoregressive generative models. Existing transformer-based methods suffer from long-sequence bottl…

cs.GR2025

MOSPA: Human Motion Generation Driven by Spatial Audio

Shuyang Xu, Zhiyang Dou, Mingyi Shi +8

Enabling virtual humans to dynamically and realistically respond to diverse auditory stimuli remains a key challenge in character animation, demanding the integration of perceptual…

cs.GR2025

Vid2Sim: Generalizable, Video-based Reconstruction of Appearance, Geometry and Physics for Mesh-free Simulation

Chuhao Chen, Zhiyang Dou, Chen Wang +5

Faithfully reconstructing textured shapes and physical properties from videos presents an intriguing yet challenging problem. Significant efforts have been dedicated to advancing s…

cs.GR2025

CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects

Huaijin Pi, Zhi Cen, Zhiyang Dou +1

Synthesizing whole-body manipulation of articulated objects, including body motion, hand motion, and object motion, is a critical yet challenging task with broad applications in vi…

cs.GR2025★ 3 cited

CBIL: Collective Behavior Imitation Learning for Fish from Real Videos

Yifan Wu, Zhiyang Dou, Yuko Ishiwaka +5

Reproducing realistic collective behaviors presents a captivating yet formidable challenge. Traditional rule-based methods rely on hand-crafted principles, limiting motion diversit…

cs.GR2024★ 1 cited

Part123: Part-aware 3D Reconstruction from a Single-view Image

Anran Liu, Cheng Lin, Yuan Liu +5

Recently, the emergence of diffusion models has opened up new opportunities for single-view reconstruction. However, all the existing methods represent the target object as a close…

cs.GR2023★ 39 cited

CASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters

Zhiyang Dou, Xuelin Chen, Qingnan Fan +2

We present CASE, an efficient and effective framework that learns conditional Adversarial Skill Embeddings for physics-based characters. Our physically simulated character c…

cs.GR2023★ 1 cited

Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field

Rui Xu, Zhiyang Dou, Ningna Wang +6

Estimating normals with globally consistent orientations for a raw point cloud has many downstream geometry processing applications. Despite tremendous efforts in the past decades,…

cs.GR2019★ 10 cited

Top-Down Shape Abstraction Based on Greedy Pole Selection

Zhiyang Dou, Shiqing Xin, Rui Xu +6

Motivated by the fact that the medial axis transform is able to encode nearly the complete shape, we propose to use as few medial balls as possible to approximate the original encl…