CBIL: Collective Behavior Imitation Learning for Fish from Real Videos
arXiv:2504.00234 · doi:10.1145/3687904
Abstract
Reproducing realistic collective behaviors presents a captivating yet formidable challenge. Traditional rule-based methods rely on hand-crafted principles, limiting motion diversity and realism in generated collective behaviors. Recent imitation learning methods learn from data but often require ground truth motion trajectories and struggle with authenticity, especially in high-density groups with erratic movements. In this paper, we present a scalable approach, Collective Behavior Imitation Learning (CBIL), for learning fish schooling behavior directly from videos, without relying on captured motion trajectories. Our method first leverages Video Representation Learning, where a Masked Video AutoEncoder (MVAE) extracts implicit states from video inputs in a self-supervised manner. The MVAE effectively maps 2D observations to implicit states that are compact and expressive for following the imitation learning stage. Then, we propose a novel adversarial imitation learning method to effectively capture complex movements of the schools of fish, allowing for efficient imitation of the distribution for motion patterns measured in the latent space. It also incorporates bio-inspired rewards alongside priors to regularize and stabilize training. Once trained, CBIL can be used for various animation tasks with the learned collective motion priors. We further show its effectiveness across different species. Finally, we demonstrate the application of our system in detecting abnormal fish behavior from in-the-wild videos.
References in corpus (12)
- Scale-free correlations in bird flocks
- Statistical mechanics for natural flocks of birds
- AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control
- ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
- Model of collective fish behavior with hydrodynamic interactions
- Collective response to perturbations in a data-driven fish school model
- ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characters
- CALM: Conditional Adversarial Latent Models for Directable Virtual Characters
- Collective behavior from surprise minimization
- CASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters
- Composite Motion Learning with Task Control
- AdaptNet: Policy Adaptation for Physics-Based Character Control