activity
20192026
most citedCASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters

39 citations · 96 across the 41 of their papers we have counts for

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Showing cs.CVShow all

35 papers · 1 filter

cs.CV2026

MOMO: Human Motion from Moving Sounds

Deli Cai, Shuyang Xu, Zhiyang Dou +4

Human responses to sound depend not only on its semantic content, but also on the evolving spatial relationship between source and listener, conveyed through spatial audio and its…

cs.CV2026

TKCAM: Text and Keyframe to Camera Trajectory Generation

Haozhe Yang, Zhiyang Dou, Zekai Gu +4

Generating high-quality and controllable camera motion is essential for AI-assisted cinematography, video synthesis, and 3D scene understanding. We introduce TKCAM, a Text- and Key…

cs.CV2026

TrackFish3D: Self-Supervised 3D Tracking of Schooling Fish from Multi-view Videos

Patt Phurtivilai, Zhiyang Dou, Yifan Wu +5

Quantifying collective fish behavior requires accurate trajectories, yet multi-view 3D tracking remains challenging due to frequent occlusions, visually similar individuals, and th…

cs.CV2026

PartLLM: A Unified Multimodal Foundation for 3D Part Segmentation

Zhe Zhu, Yiheng Zhang, Peng Li +9

Part segmentation is a fundamental problem in computer graphics and 3D vision. Recent works have expanded 3D part segmentation beyond fixed taxonomies, but existing approaches typi…

cs.CV2026

Ms. Forcing: Efficient Streaming Video Generation with Multi-Scale Patchification and Attention

Zekun Li, Xiaoyan Cong, Hongyu Li +5

Streaming video diffusion models have made substantial progress toward interactive and dynamic world simulation, but the nested autoregressive and denoising loops of conventional n…

cs.CV2026

GaussiAnimate: Rig Animatable Categories with Level of Dynamics

Jiaxin Wang, Dongxin Lyu, Zeyu Cai +4

We propose Skelebones, a Scaffold-Skin Rigging System built on three steps: (1) Bones compress temporally consistent Gaussian or mesh sequences into free-form bones with smooth ski…

cs.CV2026

UNIC: Neural Garment Deformation Field for Real-time Clothed Character Animation

Chengfeng Zhao, Junbo Qi, Yulou Liu +6

Simulating physically realistic garment deformations is an essential task for virtual immersive experience, which is often achieved by physics simulation methods. However, these me…

cs.CV2026

UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priors

Xiaoyan Cong, Zekun Li, Zhiyang Dou +9

Large-scale foundation models (LFMs) have recently made impressive progress in text-to-motion generation by learning strong generative priors from massive 3D human motion datasets…

cs.CV2026

EgoReAct: Egocentric Video-Driven 3D Human Reaction Generation

Libo Zhang, Zekun Li, Tianyu Li +10

Humans exhibit adaptive, context-sensitive responses to egocentric visual input. However, faithfully modeling such reactions from egocentric video remains challenging due to the du…

cs.CV2026

CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos

Chengfeng Zhao, Jiazhi Shu, Yubo Zhao +7

In this paper, we find that the generation of 3D human motions and 2D human videos is intrinsically coupled. 3D motions provide the structural prior for plausibility and consistenc…

cs.CV2025

TrackingWorld: World-centric Monocular 3D Tracking of Almost All Pixels

Jiahao Lu, Weitao Xiong, Jiacheng Deng +6

Monocular 3D tracking aims to capture the long-term motion of pixels in 3D space from a single monocular video and has witnessed rapid progress in recent years. However, we argue t…

cs.CV2025★ 2 cited

Wonder3D++: Cross-domain Diffusion for High-fidelity 3D Generation from a Single Image

Yuxiao Yang, Xiao-Xiao Long, Zhiyang Dou +7

In this work, we introduce \textbf{Wonder3D++}, a novel method for efficiently generating high-fidelity textured meshes from single-view images. Recent methods based on Score Disti…

cs.CV2025

SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction

Wenyue Chen, Peng Li, Wangguandong Zheng +6

Photorealistic 3D full-body human reconstruction from a single image is a critical yet challenging task for applications in films and video games due to inherent ambiguities and se…

cs.CV2025

Text2Interact: High-Fidelity and Diverse Text-to-Two-Person Interaction Generation

Qingxuan Wu, Zhiyang Dou, Chuan Guo +5

Modeling human-human interactions from text remains challenging because it requires not only realistic individual dynamics but also precise, text-consistent spatiotemporal coupling…

cs.CV2025

PartSAM: A Scalable Promptable Part Segmentation Model Trained on Native 3D Data

Zhe Zhu, Le Wan, Rui Xu +6

Segmenting 3D objects into parts is a long-standing challenge in computer vision. To overcome taxonomy constraints and generalize to unseen 3D objects, recent works turn to open-wo…

cs.CV2025

PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generation

Chen Wang, Chuhao Chen, Yiming Huang +4

Existing video generation models excel at producing photo-realistic videos from text or images, but often lack physical plausibility and 3D controllability. To overcome these limit…

cs.CV2025

Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondence

Ling-Hao Chen, Yuhong Zhang, Zixin Yin +5

This work studies the challenge of transfer animations between characters whose skeletal topologies differ substantially. While many techniques have advanced retargeting techniques…

cs.CV2025

PDT: Point Distribution Transformation with Diffusion Models

Jionghao Wang, Cheng Lin, Yuan Liu +7

Point-based representations have consistently played a vital role in geometric data structures. Most point cloud learning and processing methods typically leverage the unordered an…

cs.CV2025★ 2 cited

TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization

Liang Pan, Zeshi Yang, Zhiyang Dou +5

Synthesizing diverse and physically plausible Human-Scene Interactions (HSI) is pivotal for both computer animation and embodied AI. Despite encouraging progress, current methods m…

cs.CV2025

ModSkill: Physical Character Skill Modularization

Yiming Huang, Zhiyang Dou, Lingjie Liu

Human motion is highly diverse and dynamic, posing challenges for imitation learning algorithms that aim to generalize motor skills for controlling simulated characters. Previous m…

cs.CV2025

MVTokenFlow: High-quality 4D Content Generation using Multiview Token Flow

Hanzhuo Huang, Yuan Liu, Ge Zheng +3

In this paper, we present MVTokenFlow for high-quality 4D content creation from monocular videos. Recent advancements in generative models such as video diffusion models and multiv…

cs.CV2025★ 1 cited

WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction

Zilong Wang, Zhiyang Dou, Yuan Liu +7

In this paper, we present WonderHuman to reconstruct dynamic human avatars from a monocular video for high-fidelity novel view synthesis. Previous dynamic human avatar reconstructi…

cs.CV2025

Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control

Zekai Gu, Rui Yan, Jiahao Lu +9

Diffusion models have demonstrated impressive performance in generating high-quality videos from text prompts or images. However, precise control over the video generation process,…

cs.CV2025

ProTracker: Probabilistic Integration for Robust and Accurate Point Tracking

Tingyang Zhang, Chen Wang, Zhiyang Dou +4

We propose ProTracker, a novel framework for accurate and robust long-term dense tracking of arbitrary points in videos. Previous methods relying on global cost volumes effectively…