activity
20192021
most citedThe ThreeDWorld Transport Challenge: A Visually Guided Task-and-Motion Planning Benchmark for Physically Realistic Embodied AI

10 citations · 15 across the 4 of their papers we have counts for

collaborators

6 papers

cs.CV20215 cited

3DP3: 3D Scene Perception via Probabilistic Programming

Nishad Gothoskar, Marco Cusumano-Towner, Ben Zinberg +6

We present 3DP3, a framework for inverse graphics that uses inference in a structured generative model of objects, scenes, and images. 3DP3 uses (i) voxel models to represent the 3…

cs.CV202110 cited

The ThreeDWorld Transport Challenge: A Visually Guided Task-and-Motion Planning Benchmark for Physically Realistic Embodied AI

Chuang Gan, Siyuan Zhou, Jeremy Schwartz +8

We introduce a visually-guided and physics-driven task-and-motion planning benchmark, which we call the ThreeDWorld Transport Challenge. In this challenge, an embodied agent equipp…

cs.AI2021

AGENT: A Benchmark for Core Psychological Reasoning

Tianmin Shu, Abhishek Bhandwaldar, Chuang Gan +6

For machine agents to successfully interact with humans in real-world settings, they will need to develop an understanding of human mental life. Intuitive psychology, the ability t…

cs.AI2020

Template Controllable keywords-to-text Generation

Abhijit Mishra, Md Faisal Mahbub Chowdhury, Sagar Manohar +2

This paper proposes a novel neural model for the understudied task of generating text from keywords. The model takes as input a set of un-ordered keywords, and part-of-speech (POS)…

stat.ML2019

SimVAE: Simulator-Assisted Training forInterpretable Generative Models

Akash Srivastava, Jessie Rosenberg, Dan Gutfreund +1

This paper presents a simulator-assisted training method (SimVAE) for variational autoencoders (VAE) that leads to a disentangled and interpretable latent space. Training SimVAE is…

cs.CV2019

Reasoning About Human-Object Interactions Through Dual Attention Networks

Tete Xiao, Quanfu Fan, Dan Gutfreund +3

Objects are entities we act upon, where the functionality of an object is determined by how we interact with it. In this work we propose a Dual Attention Network model which reason…