activity
20182026
most citedLION: Latent Point Diffusion Models for 3D Shape Generation

190 citations · 595 across the 39 of their papers we have counts for

collaborators

44 papers

cs.CV2026

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

NVIDIA, :, Aarti Basant +33

As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving pol…

cs.GR2026

Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation

NVIDIA, :, Jiahui Huang +14

3D simulation platforms are critical for autonomous driving because they enable end-to-end policy evaluation, thereby reducing development costs and improving safety. In recent yea…

cs.CV2026

World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video

Liyuan Zhu, Shengyu Huang, Amrita Mazumdar +6

We present World from Motion, a method for generating freely renderable dynamic 3D Gaussian representations from monocular videos. Our approach conditions a video model on dense, p…

cs.CV2026

Déjà View: Looping Transformers for Multi-View 3D Reconstruction

Alessandro Burzio, Tobias Fischer, Sven Elflein +9

Recent feed-forward 3D reconstruction transformers have scaled to over a billion parameters, following the broader trend of increasing model capacity in computer vision. Yet emergi…

cs.CV2026

Asset Harvester: Extracting 3D Assets from Autonomous Driving Logs for Simulation

Tianshi Cao, Jiawei Ren, Yuxuan Zhang +12

Closed-loop simulation is a core component of autonomous vehicle (AV) development, enabling scalable testing, training, and safety validation before real-world deployment. Neural s…

cs.CV2026

TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokens

Jiawei Ren, Michal Jan Tyszkiewicz, Jiahui Huang +1

In this work, we revisit several key design choices of modern Transformer-based approaches for feed-forward 3D Gaussian Splatting (3DGS) prediction. We argue that the common practi…

cs.CV2026

Lyra 2.0: Explorable Generative 3D Worlds

Tianchang Shen, Sherwin Bahmani, Kai He +12

Recent advances in video generation enable a new paradigm for 3D scene creation: generating camera-controlled videos that simulate scene walkthroughs, then lifting them to 3D via f…

cs.CV2026

Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction

Jorge Condor, Nicolas Moenne-Loccoz, Merlin Nimier-David +3

Primitive-based methods such as 3D Gaussian Splatting have recently become the state-of-the-art for novel-view synthesis and related reconstruction tasks. Compared to neural fields…

cs.CV2026

DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancer

Yuxuan Zhang, Katarína Tóthová, Zian Wang +7

Simulation is essential to the development and evaluation of autonomous robots such as self-driving vehicles. Neural reconstruction is emerging as a promising solution as it enable…

cs.CV2026

ArtiFixer: Enhancing and Extending 3D Reconstruction with Auto-Regressive Diffusion Models

Riccardo de Lutio, Tobias Fischer, Yen-Yu Chang +7

Per-scene optimization methods such as 3D Gaussian Splatting provide state-of-the-art novel view synthesis quality but extrapolate poorly to under-observed areas. Methods that leve…

cs.CV2026

VGG-T: Offline Feed-Forward 3D Reconstruction at Scale

Sven Elflein, Ruilong Li, Sérgio Agostinho +4

We present a scalable 3D reconstruction model that addresses a critical limitation in offline feed-forward methods: their computational and memory requirements grow quadratically w…

cs.LG2026

Test-Time Training with KV Binding Is Secretly Linear Attention

Junchen Liu, Sven Elflein, Or Litany +2

Test-time training (TTT) with KV binding as sequence modeling layer is commonly interpreted as a form of online meta-learning that memorizes a key-value mapping at test time. Howev…

cs.CV2026

3DGS-TR: Scalable Second-Order Trust-Region Method for 3D Gaussian Splatting

Roger Hsiao, Yuchen Fang, Xiangru Huang +6

We propose 3DGS-TR,a second-order optimizer for accelerating the scene training problem in 3D Gaussian Splatting (3DGS). Unlike existing second-order approaches that rely on ex…

cs.CV2026

PPISP: Physically-Plausible Compensation and Control of Photometric Variations in Radiance Field Reconstruction

Isaac Deutsch, Nicolas Moënne-Loccoz, Gavriel State +1

Multi-view 3D reconstruction methods remain highly sensitive to photometric inconsistencies arising from camera optical characteristics and variations in image signal processing (I…

cs.CV2025

SimULi: Real-Time LiDAR and Camera Simulation with Unscented Transforms

Haithem Turki, Qi Wu, Xin Kang +5

Rigorous testing of autonomous robots, such as self-driving vehicles, is essential to ensure their safety in real-world deployments. This requires building high-fidelity simulators…

cs.CV2025

Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation

Sherwin Bahmani, Tianchang Shen, Jiawei Ren +10

The ability to generate virtual environments is crucial for applications ranging from gaming to physical AI domains such as robotics, autonomous driving, and industrial AI. Current…

cs.GR2025★ 1 cited

LuxDiT: Lighting Estimation with Video Diffusion Transformer

Ruofan Liang, Kai He, Zan Gojcic +4

Estimating scene lighting from a single image or video remains a longstanding challenge in computer vision and graphics. Learning-based approaches are constrained by the scarcity o…

cs.CV2025

UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting

Kai He, Ruofan Liang, Jacob Munkberg +7

We address the challenge of relighting a single image or video, a task that demands precise scene intrinsic understanding and high-quality light transport synthesis. Existing end-t…

cs.GR2025

Controllable Weather Synthesis and Removal with Video Diffusion Models

Chih-Hao Lin, Zian Wang, Ruofan Liang +4

Generating realistic and controllable weather effects in videos is valuable for many applications. Physics-based weather simulation requires precise reconstructions that are hard t…

cs.CV2025

Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models

Jay Zhangjie Wu, Yuxuan Zhang, Haithem Turki +6

Neural Radiance Fields and 3D Gaussian Splatting have revolutionized 3D reconstruction and novel-view synthesis task. However, achieving photorealistic rendering from extreme novel…

cs.CV2025★ 1 cited

DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models

Ruofan Liang, Zan Gojcic, Huan Ling +8

Understanding and modeling lighting effects are fundamental tasks in computer vision and graphics. Classic physically-based rendering (PBR) accurately simulates the light transport…

cs.GR2024★ 1 cited

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting

Qi Wu, Janick Martinez Esturo, Ashkan Mirzaei +2

3D Gaussian Splatting (3DGS) enables efficient reconstruction and high-fidelity real-time rendering of complex scenes on consumer hardware. However, due to its rasterization-based…

cs.CV2024

Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videos

Hanxue Liang, Jiawei Ren, Ashkan Mirzaei +8

Recent advancements in static feed-forward scene reconstruction have demonstrated significant progress in high-quality novel view synthesis. However, these models often struggle wi…

cs.CV2024

Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering

Ruofan Liang, Zan Gojcic, Merlin Nimier-David +4

The correct insertion of virtual objects in images of real-world scenes requires a deep understanding of the scene's lighting, geometry and materials, as well as the image formatio…